[Opensim-dev] oddities with asset storage

Ideia Boa ideiaboa at gmail.com
Wed Feb 18 20:36:47 UTC 2009



Stefan Andersson wrote:
> Um. Having immutable assets do bring a number of optimization 
> shortcuts. I'm not saying it's all good - merely that it's not all bad.
>
> The OpenSim solution, as always, is to address each case by itself, 
> and to make divergence optional.
>  
> So, maybe region map textures should be overwriteable. Maybe some 
> scripts should be overwriteable as well, maybe only on some type of 
> scripts. Maybe we should have a table enumerating what assetIds now 
> point to newer assetIds.
Yes, +1
>  
> Maybe the real problem is that we are talking about 'assets' and 
> 'textures' instead of 'prim face textures', 'sculptie maps', 'photos', 
> 'region map images', 'script sources', 'sounds', 'prims in inventory', 
> 'notecards', 'animations' - my point being that we can probably 
> implement various configurable strategies for each of them, linden 
> viewer or no linden viewer.
>
Yes, +1000
> Best regards,
> Stefan Andersson
> Tribal Media AB
>
> > Date: Wed, 18 Feb 2009 16:37:12 +0100
> > From: dirk.krause at pixelpark.com
> > To: opensim-dev at lists.berlios.de
> > Subject: Re: [Opensim-dev] oddities with asset storage
> >
> > ...
> >
> > >> This would mean that any grid runs into a severe problem over time.
> >
> > >> Yep :). On a standalone one could implement some cleanup scheme
> > which checks everything to see
> > >> if an asset is still referenced, and deletes that asset if it is not.
> > >> In grid mode this is a much more difficult problem since references
> > are scattered across many different
> > >> regions servers. The situation is even worse if you are running a
> > grid where not all of them are
> > >> guaranteed to be connected.
> >
> > But isn't that ... horrible? (in lack of a better/worse word.)
> >
> > As I said yesterday, IMHO there is no real need to think about
> > optimizations when you have
> > a serious blocker like this. I would even go so far that this is a major
> > roadblock for grid based technologies per se. (grid as in Rosedale's
> > 'Happily now, Second Life has been proven to exist. If we disappeared
> > tomorrow, the grid would be rebuilt by you.')
> >
> > I take it the bad news is that any proposed solution to this breaks SL
> > compatibility?
> >
> > Maybe now would be a good time to take a step away from it.
> >
> > _______________________________________________
> > Opensim-dev mailing list
> > Opensim-dev at lists.berlios.de
> > https://lists.berlios.de/mailman/listinfo/opensim-dev
>
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>
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