[Opensim-dev] oddities with asset storage

Melanie melanie at t-data.com
Wed Feb 18 18:07:36 UTC 2009


We can't step away from SL compatibility until there is a
full-featured, viable viewer, preferably not based on Linden Labs
code. Until then, the viewer's asset caching mechanism make that
impossible.

Melanie


Dirk Krause wrote:
> ...
> 
>>> This would mean that any grid runs into a severe problem over time.
> 
>>> Yep :).  On a standalone one could implement some cleanup scheme
> which checks everything to see
>>> if an asset is still referenced, and deletes that asset if it is not.
>>> In grid mode this is a much more difficult problem since references
> are scattered across many different
>>> regions servers.  The situation is even worse if you are running a
> grid where not all of them are
>>> guaranteed to be connected.
> 
> But isn't that ... horrible? (in lack of a better/worse word.)
> 
> As I said yesterday, IMHO there is no real need to think about
> optimizations when you have
> a serious blocker like this. I would even go so far that this is a major
> roadblock for grid based technologies per se. (grid as in Rosedale's
> 'Happily now, Second Life has been proven to exist. If we disappeared
> tomorrow, the grid would be rebuilt by you.')
> 
> I take it the bad news is that any proposed solution to this breaks SL
> compatibility?
> 
> Maybe now would be a good time to take a step away from it.
> 
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