[Opensim-dev] Please do not revert fixes without carefulcomtemplation [text][bayes]

Melanie melanie at t-data.com
Tue Feb 17 19:35:36 UTC 2009


That won't really work, I'm afraid, because there are some levels of 
cache involved.

Melanie

Dirk Krause wrote:
>>> 3. We have a significant number of assets of each and every text edit
> 
>>> for each and every textual assets. Where only the last one should be 
>>> accessible.
> 
>>Unfortunately, this is not the case.  For instance, imagine that you
> create a script in your inventory.  You drag this 
>>script into a region object.  At this point, both the entry in your
> inventory and the entry in the region point to the 
>>same textual asset.
> 
>>But then you edit the script in your inventory.  After the edit it
> points to a new asset containing the edited text. 
>>However, the region object is still pointing to the old script asset.
> So we need to keep both the old and new textual 
>>assets.
> 
> A bit out of scope for this discussion, I'd like to propose a 'ByRef'
> mode for assets for future server/client versions
> where you could add say a door script and change it in one place for all
> of your doors.
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