[Opensim-dev] Please do not revert fixes without carefulcomtemplation [text][bayes]

Dirk Krause dirk.krause at pixelpark.com
Tue Feb 17 19:17:09 UTC 2009


>> 3. We have a significant number of assets of each and every text edit

>> for each and every textual assets. Where only the last one should be 
>> accessible.

>Unfortunately, this is not the case.  For instance, imagine that you
create a script in your inventory.  You drag this 
>script into a region object.  At this point, both the entry in your
inventory and the entry in the region point to the 
>same textual asset.

>But then you edit the script in your inventory.  After the edit it
points to a new asset containing the edited text. 
>However, the region object is still pointing to the old script asset.
So we need to keep both the old and new textual 
>assets.

A bit out of scope for this discussion, I'd like to propose a 'ByRef'
mode for assets for future server/client versions
where you could add say a door script and change it in one place for all
of your doors.



More information about the Opensim-dev mailing list