[Opensim-dev] Please do not revert fixes without carefulcomtemplation [text][bayes]
Dirk Krause
dirk.krause at pixelpark.com
Tue Feb 17 19:17:09 UTC 2009
>> 3. We have a significant number of assets of each and every text edit
>> for each and every textual assets. Where only the last one should be
>> accessible.
>Unfortunately, this is not the case. For instance, imagine that you
create a script in your inventory. You drag this
>script into a region object. At this point, both the entry in your
inventory and the entry in the region point to the
>same textual asset.
>But then you edit the script in your inventory. After the edit it
points to a new asset containing the edited text.
>However, the region object is still pointing to the old script asset.
So we need to keep both the old and new textual
>assets.
A bit out of scope for this discussion, I'd like to propose a 'ByRef'
mode for assets for future server/client versions
where you could add say a door script and change it in one place for all
of your doors.
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