[Opensim-dev] Avatar movement packet optimization

Mikko Pallari mikko.pallari at adminotech.com
Wed Feb 11 11:21:43 UTC 2009


Hi,

I have made a patch to optimize number of packets to enable even more users in simulator. I have submitted this patch to mantis and you can review it here: http://opensimulator.org/mantis/view.php?id=3136

And as described in mantis this packet should increase the max number of avatars the server can handle. It combines many terse update packets in to one packet.

Our initial tests show that:
- two avatars moving in a circle with optimization: 30-60 packets per second on client
- two avatars moving in a circle without optimization: 40-70 packets per second on client

Cheers,
Mikko Pallari
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