[Opensim-dev] OpenSim Library
Ursula MATOVA
ursula.matova at klintcentral.net
Tue Dec 29 10:19:59 UTC 2009
Wall, in grid mode, it's possible to use iar content to add objects to
OpenSim Library "by hand" :
1/ untar the IAR file ( tar -xf archive.iar )
2/ find ".xml" files in the assets directory
3/ create entry in "ObjectsAssetSet.xml"
4/ create entry in "ObjectsLibraryItems.xml"
Clear you client cache & restart OpenSim ...
The only point is : you cannot rez objects directly from OpenSim
Library ... you first need to copy them to your Inventory.
It's working like a charm even if those operations need to be automated.
I have one question about textures defined in the xml file :
In the IAR archive, you have all jp2 textures files used in objects,
but there are no references to them into the xml file ( I mean no
references to their UUID ).
The only thing is something like that :
<TextureEntry>D8A5VoXjdbelfuLe7gQXwgpUpwVqTnrFznsGUr19LB2/
AAAAAAAAAACAPwAAAIA/AAAAAAAAAAAAAAAAAAAA</TextureEntry>
I guess that's some special encoding ... but cannot find the "link"
between the texture itself, it's UUID and that line.
Can somebody explain that ?
Because, I'm sure that you need to load textures too, not only the
xml. specially in case of using the assets in a foreign grid/database.
Thanks in advance,
Ursula.
( Sorry my english is poor today :D )
Le 29 déc. 09 à 05:03, Robert Martin a écrit :
> On Mon, Dec 28, 2009 at 10:55 PM, <diva at metaverseink.com> wrote:
>> Not the most elegant thing to do, but if you do
>> $tar -tvf archive.iar
>> you'll get a manifest of sorts of what's inside.
>>
> i pulled up the file in a text editor (after unpacking) and there
> seems to be some sort of XML header and then i would guess the various
> assets all packed into a single file
>
> so does anybody have a good collection of IAR files (more than say a
> dozen)? if you need hosting i do have some webspace i can set you up
> with.
>
>
> --
> Robert L Martin
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