[Opensim-dev] Opensim Wave?

orion hax orion.hax at gmail.com
Sat Dec 5 15:11:25 UTC 2009


i have bee playing around with it and i think it has a huge amount of
potential but it is still very rough around the edges.

On Sat, Dec 5, 2009 at 7:33 AM, Aldon Hynes <Aldon.Hynes at orient-lodge.com>wrote:

> So far, I know of three Open Source OpenWave servers.
>
> FedOne
> http://code.google.com/p/wave-protocol
>
> This is the Google version, available under Apache License 2.0.  There are
> a
> lot of us running these servers.  I have one up and running that any of you
> are free to use.  Being the standard reference server, lots of people are
> developing around it.  It is still very primative, but has some neat stuff.
> Key features:  It federates with other FedOne servers, including the Google
> Sandbox.  I've successfully federated with Google Sandbox and other FedOne
> servers in the past, but recently have been having problems federating.
>  The
> production Google Server does not yet support Federation.  It also supports
> not only the simple console client that comes with it, but QWaveClient, a
> nice little client written in QT.  I've used the QWaveClient to connect to
> my server.  The other thing that I find most annoying about FedOne is that
> currently waves are not persistent between server sessions.
>
> Ruby on Sails
> http://github.com/danopia/ruby-on-sails
> This is written by a young man named Dan.  I don't think he's thought much
> about the licensing issues.  I've run this on my server, although I don't
> usually have it running.  It looks really nice.  I'm told that it now
> supports Federation with FedOne servers, but I haven't tested it yet.
>  There
> is not a standard client/server protocol defined yet, but the folks working
> on FedOne appear to be evolving one and the Dan at Ruby on Sails is working
> on getting his code to with the emerging client server protocol.  I hope
> and
> expect to be able to use a Ruby on Sails Client with a FedOne server soon,
> as well as using a QWaveClient or the FedOne Console Client to connect to
> Ruby on Sails Server.  I believe waves are persistent on this server.
>
> PyGoWave
> http://pygowave.net
> This was an early effort to build a Wave Server in Python.  Last I knew
> PyGoWave did not Federate or talk with other clients.  I believe the waves
> are persistent.
>
> Both FedOne and Ruby on Sails require that you have an XMPP server up and
> running.  I've been using the OpenFire XMPP server, although I've heard
> others have had success with jabberd and Prosody.
>
> Hope this helps.  I'd love to chat about collaborating.  Adding Wave
> capabilities to Naali sounds especially interesting.
>
> Aldon
>
>
>
> -----Original Message-----
> From: opensim-dev-bounces at lists.berlios.de
> [mailto:opensim-dev-bounces at lists.berlios.de]On Behalf Of Jeroen van
> Veen
> Sent: Saturday, December 05, 2009 8:20 AM
> To: opensim-dev at lists.berlios.de
> Subject: Re: [Opensim-dev] Opensim Wave?
>
>
> Hello,
>
> Is the google wave server component open sourced as well? I read somewhere
> that only the wave protocol is open, and that google will be the only
> service
> provider for now. Concerning functionality, i personally like the idea of a
> realtime collaborative text editor for the web. When it comes to this
> functionality, the libinfinote library(lgpl) from the gobby project may be
> interesting. It's then just a matter of creating a js-client with orbited
> as
> comet server, and later switch to websockets when they are supported by the
> main browsers.
>
> With ogre as the renderer in Naali, it may be not so much work to integrate
> an
> in-world awesomium browser that uses this technology.
>
> Jeroen
>
>
> Op zaterdag 05 december 2009 02:21:43 schreef Rich White:
> > XMPP/Jabber are also supported by OpenCobalt so further support of
> > XMPP by Opensim could prove to be a starting point to virtual world
> > convergence with regard to platforms.  A bit more here -
> > http://roots.greenbush.us/?p=867
> >
> > Cheers,
> > Rich
> > ==
> >
> > On Fri, Dec 4, 2009 at 5:33 PM, Aldon Hynes
> >
> > <Aldon.Hynes at orient-lodge.com> wrote:
> > > Okay, I must admit I've mostly been sitting on the sidelines recently.
> I
> > > still have OpenSim 0.5 installed on a computer or two...
> > >
> > > Anyway, there have been some interesting discussions recently about
> > > Second Life - Google Wave integration.  Much of it is focused on the
> fact
> > > that Google Wave runs as a XMPP component (XEP-114).  I seem to recall
> > > there had been some work with OpenSim/XMPP.  Looking at it, it looks
> like
> > > OpenSim/XMPP is focused on OpenSim as an XMPP client instead of an XMPP
> > > component.
> > >
> > > Are there people around interested in OpenSim/Wave connectivity?
> > > Thoughts about what that might look like?  Drop me a note if your
> > > interested.
> > >
> > > I do have a FedOne Wave server running and have been testing different
> > > clients and would love to share ideas.
> > >
> > > Aldon
> > > _______________________________________________
> > > Opensim-dev mailing list
> > > Opensim-dev at lists.berlios.de
> > > https://lists.berlios.de/mailman/listinfo/opensim-dev
> >
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