[Opensim-dev] The essence of "grid"

Diva Canto diva at metaverseink.com
Thu Apr 16 20:34:04 UTC 2009


I think you may be thinking of OpenSim's equivalent to OGP's
"agent domain" -- that's different, and yes, that is our User Server.

"Trust domain", in the context of this discussion, is what Melanie and I 
said over a few emails: a collection of simulators that trust each other 
and that are all under one single authority. They may be associated with 
User services or not -- they may simply be simulators without associated 
user accounts. I think OGP has a name for it too, "region domain" perhaps?


Charles Krinke wrote:
> I have had this discussion with Adam and Lbsa in the past.
> 
> The OpenSim equivalent to SecondLife's AgentDomain is our UserServer.
> 
> So, the "trust domain" is the UserServer executable on a given grid.
> 
> Now, it may be incomplete, but that is the direction we have been going 
> for the last two years.
> 
> Charles
> 
> ------------------------------------------------------------------------
> *From:* Ideia Boa <ideiaboa at gmail.com>
> *To:* opensim-dev at lists.berlios.de
> *Sent:* Thursday, April 16, 2009 1:16:52 PM
> *Subject:* Re: [Opensim-dev] The essence of "grid"
> 
> Finally someone to explain in brief what is "trust domain" and is 
> precisely what we need. We need to create something that the grids and 
> regions connected by hypergrid can behave as "trust domain"
> Cristina got 100000% of reason in your security considerations for links 
> between grids and regions.
> Melanie, thanks for the help given by your post.
> 
> Ideia Boa
> 
> Melanie wrote:
>> In the future, the avatar and his inventory will be independent of 
>> the grid. This is already almost a reality.
>>
>> To address another post, a "trust domain" doesn't imply that the 
>> visitor trusts it. It merely means that all regions within it trust 
>> each other. Like the servers that make up a web application.
>>
>> Melanie
>>
>> Charles Krinke wrote:
>>   
>>> Backing up a bit, I think we need to start with the fact that a grid provides a common start point for an avatar logon. By that, I mean, a grid will have some quantity of users in the users MySQL or MSSQL table with a particular avatar appearance and some semblance of an inventory.
>>>
>>> For the purpose of HyperGrid, many folks wish to travel from grid->grid, standalone->grid, standalone->standalone or grid->standalone. And most of those folks will expect to have their avatar appearance constant based on their original logon place as they HG around.
>>>
>>> So, from the most basic point, we can say that our current and most reasonable use case is an avatar with custom edits and some inventory that logs onto a particular standalone or grid and then expects to be able to HyperGrid to a different grid and have that avatar and inventory stay reasonably constant. That is, the avatar should not be ruthed.
>>>
>>> In order to accomplish this
>>>  in the general case is a bit tricky and I believe is one of the issues being worked on currently. A number of other things begin falling out of this notion after this one is working reliability and consistently such as the other things brought up in this thread. 
>>>
>>> But, I think it all begins with a desire for a consistent avatar and inventory experience while HyperGridding.
>>>
>>> Charles
>>>
>>>
>>>
>>> ------------------------------------------------------------------------
>>>
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>>   
> 
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