[Opensim-dev] The essence of "grid"

Diva Canto diva at metaverseink.com
Thu Apr 16 18:28:35 UTC 2009


About the status of the Hypergrid.

The hypergrid is being redesigned so that it can be made mutually safe 
for users and for the sims they visit. The "safe" hypergrid is heavily 
client-side based. I haven't had much time to write documents, but ppl 
can look at the very few things I have here:
http://opensimulator.org/wiki/Grider
(and I know some of the devs know exactly what's going on, so no need to 
explain (excuses, excuses :-). Melanie gave a great explanation in an 
earlier email)

This is the only way to achieve safety for everyone in a web of VWs, so 
instead of improving the current version of the Hypergrid, which is 
heavily influenced by the server-side dominance in OpenSim/Second Life, 
we need to do this right.

It's more important to protect people's inventories, for example, than 
to fix the appearance issues in the current Hypergrid. Once the 
client-based Hypergrid is in place, all of those issues will be 
naturally fixed.

(The brave in here can try out Grider -- just get the latest zip file 
(0.1.4) and try it logging in to sims running with -hypergrid=true. You 
won't see much of a difference, but things are done through completely 
different procedures, all controlled by the client.)

Charles Krinke wrote:
> Backing up a bit, I think we need to start with the fact that a grid 
> provides a common start point for an avatar logon. By that, I mean, a 
> grid will have some quantity of users in the users MySQL or MSSQL table 
> with a particular avatar appearance and some semblance of an inventory.
> 
> For the purpose of HyperGrid, many folks wish to travel from grid->grid, 
> standalone->grid, standalone->standalone or grid->standalone. And most 
> of those folks will expect to have their avatar appearance constant 
> based on their original logon place as they HG around.
> 
> So, from the most basic point, we can say that our current and most 
> reasonable use case is an avatar with custom edits and some inventory 
> that logs onto a particular standalone or grid and then expects to be 
> able to HyperGrid to a different grid and have that avatar and inventory 
> stay reasonably constant. That is, the avatar should not be ruthed.
> 
> In order to accomplish this in the general case is a bit tricky and I 
> believe is one of the issues being worked on currently. A number of 
> other things begin falling out of this notion after this one is working 
> reliability and consistently such as the other things brought up in this 
> thread.
> 
> But, I think it all begins with a desire for a consistent avatar and 
> inventory experience while HyperGridding.
> 
> Charles
> 
> 
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