[Opensim-dev] Questions about attachment point and offset
Tao YANG (GMAIL)
thomas.tao.yang at gmail.com
Mon Sep 29 03:39:16 UTC 2008
Hi everyone,
Could anyone kindly answer the following questions?
1. Why attachment point is saved in both "avatarattachments" table and
"SceneObjectGroup.m_rootPart.Shape.State" at the same time
2. Why the one saved in "avatarattachments" table is used when avatar logs
in?
3. Why the one saved in "SceneObjectGroup.m_rootPart.Shape.State" when
"wear"?
4. Why attachment offset is not saved in "avatarattachments" table
but "SceneObjectGroup.m_rootPart.GroupPosition", which is converted to
"X", "Y", "Z" sub-elements of "GroupPosition" element in the "data" filed of
"assets" table?
5. Is "SceneObjectGroup.AbsolutePosition" used as attachment offset when a
prim is attached?
6. If the anser of Q.5 is "YES", how to know whether the prim is attached or
not when reading "data" from "assets" table?
Thanks in advance
Thomas
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