<div dir="ltr">Hi everyone,<br><br>Could anyone kindly answer the following questions?<br><br>1. Why attachment point is saved in both "avatarattachments" table and "SceneObjectGroup.m_rootPart.Shape.State" at the same time<br>
2. Why the one saved in "avatarattachments" table is used when avatar logs in?<br>3. Why the one saved in "SceneObjectGroup.m_rootPart.Shape.State" when "wear"?<br><br>4. Why attachment offset is not saved in "avatarattachments" table<br>
but "SceneObjectGroup.m_rootPart.GroupPosition", which is converted to "X", "Y", "Z" sub-elements of "GroupPosition" element in the "data" filed of "assets" table?<br>
5. Is "SceneObjectGroup.AbsolutePosition" used as attachment offset when a prim is attached?<br>6. If the anser of Q.5 is "YES", how to know whether the prim is attached or not when reading "data" from "assets" table?<br>
<br>Thanks in advance<br>Thomas<br></div>