[Opensim-dev] Fix for terrain editing spike problem
Mike Pitman
pitman at us.ibm.com
Sun Sep 14 21:54:47 UTC 2008
Ai,
That might be because the 'duration' value varies widely for different
environments, in your case larger than values around 0.03 which I found in
my env. If so, then we don't want duration to be determining the stepsize
of a terrain edit, and we should opt for a fixed value of the stepsize. The
factor I determined worked best with my setup was 0.15 * 0.03 = 0.0045.
Before submitting another patch it would be nice to confirm this is the
case.
If you could modify the file:
OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/RaiseSphere.cs
Plug in a value of 0.0045 for duration in the code around line 61:
if (z > 0.0)
map[x, y] += z * duration;
save, rebuild, and test in your environment. Play with different values to
get a feel for the response. I think we should find value that can be read
from the ini file for terrain edit step size which gives a reasonable
response across a variety of environments.
-Mike
Ai Austin
<ai.ai.austin at goo
glemail.com> To
Sent by: opensim-dev at lists.berlios.de
opensim-dev-bounc cc
es at lists.berlios.
de Subject
Re: [Opensim-dev] Fix for terrain
editing spike problem
09/14/2008 03:26
PM
Please respond to
opensim-dev at lists
.berlios.de
Mike. my "shot in the air 100m" problem was with "raise land" with
the area set "small" on just a single mouse click. Do you think that
will still be super sensitive after your fixes? Ai
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