[Opensim-dev] Script engine base functional merge - Dot Net Engine
Dr Scofield
DrScofield at xyzzyxyzzy.net
Fri Sep 5 13:21:22 UTC 2008
Sean Dague wrote:
> Stefan Andersson wrote:
>> One could argue that having two, and addressing the resulting issues, would lead to a stronger architecture not only for the lsl engines, but for scripting engines on the whole.
>> Then again, I'm not involved in scripting, just making a general observation.
>
> The issue we are currently running in to is that no one is really
> touching DNE, so we effectively only have 1 engine getting developed and
> a lot of energy trying to filter out common parts with an engine that is
> stagnant.
>
> It seems like on the road to getting 1 solid engine we'd be better off
> getting 1 to work first for most cases, then let others come in as
> needed. We did that with physics, where nearly all the effort went into
> ODE, then over time the meshers for ODE were factored out (for
> maintainability and sharability) and a lot of that code is usable by
> other engines.
>
> Unless someone in core really wants to step it up on Dot Net Engine, I'd
> suggest we are much better served by making XEngine our default and
> addressing any issues that people have in different runtime situations
> in that engine.
just to throw my CHF 0.02 into the ring: we ran into all sorts of weird problems
with DNE (load going through the roof was one), switching to XEngine resulted in
a much better experience for our users and for us as grid ops (and me as OpenSim
dude to blame/pester when things went south) --- so, i'm +1 on XEngine and
dropping DNE.
cheers,
dirk
--
dr dirk husemann ---- virtual worlds research ---- ibm zurich research lab
SL: dr scofield ---- drscofield at xyzzyxyzzy.net ---- http://xyzzyxyzzy.net/
RL: hud at zurich.ibm.com - +41 44 724 8573 - http://www.zurich.ibm.com/~hud/
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