[Opensim-dev] Script engine base functional merge - Dot Net Engine
Sean Dague
sdague at gmail.com
Fri Sep 5 12:26:51 UTC 2008
Stefan Andersson wrote:
> One could argue that having two, and addressing the resulting issues, would lead to a stronger architecture not only for the lsl engines, but for scripting engines on the whole.
> Then again, I'm not involved in scripting, just making a general observation.
The issue we are currently running in to is that no one is really
touching DNE, so we effectively only have 1 engine getting developed and
a lot of energy trying to filter out common parts with an engine that is
stagnant.
It seems like on the road to getting 1 solid engine we'd be better off
getting 1 to work first for most cases, then let others come in as
needed. We did that with physics, where nearly all the effort went into
ODE, then over time the meshers for ODE were factored out (for
maintainability and sharability) and a lot of that code is usable by
other engines.
Unless someone in core really wants to step it up on Dot Net Engine, I'd
suggest we are much better served by making XEngine our default and
addressing any issues that people have in different runtime situations
in that engine.
-Sean
--
Sean Dague / Neas Bade
sdague at gmail.com
http://dague.net
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