[Opensim-dev] Can OpenSim be used for physically realistic training simulator?

Yasir Assam yassam at gmail.com
Thu Sep 4 08:59:09 UTC 2008


Hello,

I'm considering writing modules for OpenSim to enable me to create a 
physically realistic training simulator.

In brief, my simulator has to

    * simulate & render certain physical processes realistically (e.g.
      weather events such as hurricanes and their effects on the
      environment)
    * constrain avatar movements (e.g. no flying, and impede motion on
      fatigue)
    * allow a privileged user to fast-forward/rewind simulation (e.g.
      jump forward 6 hours in the simulation of the hurricane)
    * allow a privileged user to have multiple views of simulation (I
      realise this depends in part on the client app)
    * be able to morph/add/remove physical objects in real-time for all
      users to see and interact with
    * log user actions for assessment purposes
    * voice chat with simulated distance & direction (someone far away
      in the sim sounds distant)

There's no need for the simulator to integrate with other grids (but 
there's no harm if it gets that capability out of the box).

Is it sensible to build something like this on top of OpenSim or should 
I just write my own engine?

Thanks,
Yasir




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