[Opensim-dev] SOG and scripting
Diva Canto
diva at metaverseink.com
Wed Sep 3 14:53:48 UTC 2008
Stefan Andersson wrote:
> It warms my heart to hear somebody actually sharing and building
> on our initial vision. :D
The reason why not many people are doing it, it's because it's not
documented anywhere! :-) Which I totally understand; there's no point
in documenting an API that's still unstable. Once things stabilize a
little bit more (i.e. closer to 1.0), I'll write down a few tutorials on
how to develop applications with OpenSim.
Scripting is great because it's easily graspable by the masses;
scripting shouldn't go away, and it should get even easier. But for
serious applications, geez... forget scripting! Certain things cannot be
done with the object model exposed to scripts, which is solidly grounded
on the real world metaphor (that's the reason why it's so easy to
grasp). The architecture/API you guys have developed, plus or minus a
few things, is definitely the way to go. It's what I (for one) was
expecting/hoping it to be.
But keep in mind that all of these goodies still have a big obstacle in
front known as "the grid" and its "users." Those concepts need to be
broken down to their pieces. What's the point of developing interesting
applications if no one can come and see them unless I choose one, and
only one, "grid" to connect my regions to? That's just silly. My regions
are online; people should just be able to browse through them without
having to register and without me having to store their user-ness,
inventory, etc.
So -- that's my humble wish for 0.7+: get rid of "grids" as we know them.
Crista
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