[Opensim-dev] OSGrid <-> UCIGrid
James Stallings II
james.stallings at gmail.com
Thu Oct 30 23:32:59 UTC 2008
Hey Diva!
I cant seem to find any files on the GForge for hypergrid :(
Do I need to do the svn dance?
Cheers!
James/Hiro
On Thu, Oct 30, 2008 at 4:59 PM, Cristina Videira Lopes
<lopes at ics.uci.edu>wrote:
>
> On Oct 30, 2008, at 2:22 PM, Stefan Andersson wrote:
>
> > I've been meaning to write a post for a very long time now. It's in
> > my draft folder. Just not getting it finished.
> >
> > First Step:
> > Just wanted you all to consider what would happen if we, on
> > ExpectAvatar sent some aux info like 'home user server url', 'home
> > asset server url' and 'home inventory server url' to be attached to
> > the ScenePresence, and had all communications interactions use
> > those provided urls.
> >
>
> That's exactly what I was planning to do to get the avatar connected
> to its "home".
> I had to add an additional step of informing the remote region of a
> "user", before ExpectAvatar and even before IncomingAgent, because
> when the server is informed of an incoming agent, it asks the local
> user service for that user, which is not there. So I was planning to
> enhance that incoming-user notification message with all the info
> about the user.
>
>
> > What I'm saying is, that the region could accept any avatar in the
> > form of an authenticated and authorized UUID only, so - "grid"
> > would become meaningless and "intergrid" becomes a moot issue - all
> > regions would always expect all clients to come from all different
> > user/asset/inventory servers. The authorization aspect of the
> > "grid" would then be a question of service trust, regions clustered
> > under one governing entity implementing its own trust schemes. One
> > basic trust scheme would probably be https.
>
> Yes, trust is definitely the major issue here.
>
> But grids are a little bit more than just trust domains; they are
> optimizations of shared resources. For example, universities that set
> up their VWs will very likely want to centralize their user base,
> asset base, etc. It's just more convenient to manage. A single
> simulator is too fine-grain of a unit for medium-sized organizations.
> I can also see "communities" gathering around grids. So the grid
> concept is a convenient technical and social optimization. But yes,
> it's an optimization, it's not fundamental here.
>
>
> > Next Step:
> > Consider then, if you will, if the "home" configuration would
> > simply be a function of a login to your own "home" login server, or
> > simply as a function of a modified viewer, hence the viewer would
> > send preffered service url's on login.
> >
> > Hey Presto, 3D Web for real. It's not that far away, even given the
> > current architecture.
>
>
> If you look at what I did for implementing the hypergrid, you'll see
> that it's ridiculously simple. Everything was already there! That's
> why I was able to do it so quickly. What took me longer was to get my
> head around the meaning of the map, something that fascinates me.
> Going peer-to-peer is fine, but what's the fun in pulling up the map
> and seeing only your little world? -- that would be terribly lonely.
>
>
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>
--
===================================
The wind
scours the earth for prayers
The night obscures them
http://osgrid.org
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