[Opensim-dev] OSGrid <-> UCIGrid

James Stallings II james.stallings at gmail.com
Thu Oct 30 18:57:23 UTC 2008


I am glad to see this getting such quick traction. WTG folks :D

On Thu, Oct 30, 2008 at 1:34 PM, Justin Clark-Casey <
jjustincc at googlemail.com> wrote:

> Cristina Videira Lopes wrote:
> > Justin Clark-Casey wrote:
> >> Strong -1 on committing this code directly to core at this stage.
> >>
> >> Charles, I strongly believe it would be better for us to see this mature
> a little as an external module first, rather
> >> than committing code directly to core.  Please could we hold off at
> least until the code has reached some level of
> >> maturity, at which point we can have a discussion about what we want to
> do.
> >>
> > +1 on Justin's -1 :-)
> > There's no way I would propose the code as is today for a core patch;
> > there's a lot stuff that is still loose.
> > But I hope people will want the hypergrid model enough that the
> > extensions will be delivered on the same "package" as the core, soon.
> > And I hope there are volunteers from the core developers to help bring
> > this up to speed!
>
> Cool, thanks Cristina, glad to know that we're on the same wavelength :)
>
> I'm sure there will be interest from core developers - there has been
> occasional conversation about looking at
> alternative ways of doing things.  But again, kudos for actually doing
> something - rough running code is always better
> than talk :)
>
> I'm quite keen myself but unfortunately more prosaic OpenSim server bugs
> keep hitting me in the face in such a way that
> I need to fix them for one reason or another.
>
> >
> >> There is also an argument that such modules should eventually be outside
> the core anyway.  The OGP modules we have are
> >> in there because our region infrastructure module isn't advanced enough
> to make it easy to host these outside of core.
> >> This is something we should address (either having some protocol modules
> in or having them all out).
> >>
> > +1 on that too. The hypergrid extension would be even simpler than what
> > already is if only I could define externally what the comm module is. I
> > suspect OGP suffers from the same problem.
> >
> >> That's not to say that this isn't very interesting work, Cristina.  Does
> the code fit into the module structure?
> >>
> > Yes. As I said, the only weirdness comes because I can't spec the comms
> > module. If you change that, it will be a charm (modulo some visibility
> > changes here and there).
>
> Yep, apologies for not reading your previous e-mail carefully enough.  When
> I get a chance, I'll see if I can look at
> your code and change the structure such that things are easier in this
> respect (unless someone else does it first).  Of
> course, a patch to do such a thing is one that would be very welcome and
> quickly applied too.
>
> >> I had thoughts along similar lines for distributed grids.
> >>
> >>
> http://justincc.wordpress.com/2008/08/15/could-there-be-a-future-without-big-grids/
> >>
> >> but I never actually implemented anything = so fair do's to Cristina.
>  Also, my thoughts were to conduct everything
> >> client side.
> >>
> >> The problem does some with asset and inventory and routing this
> information around.  My thinking was that it would be
> >> better if the client fetch this information directly rather than via the
> sim, but this would require extensive (and
> >> probably difficult) client changes.
> >>
> > A smarter client would make a lot of things a lot easier...
>
> God yes.  Sometimes I think the fact that it is GPL'd has been a blessing
> in disguise - it allows us to implement a lot
> of OpenSim without accompanying time spent thinking about the client.  But
> it seems that things are getting to the stage
> where the restrictions are as painful as they are beneficial.
>
> >
> > _______________________________________________
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> > Opensim-dev at lists.berlios.de
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> >
>
>
> --
> justincc
> Justin Clark-Casey
> http://justincc.wordpress.com
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>



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