[Opensim-dev] Update libode, or work towards better physics handling in this libode revision?
Stefan Andersson
stefan at tribalmedia.se
Tue Oct 7 13:16:31 UTC 2008
Is there anything we can do to minimize the amount of work needed to re-calibrate FPS? What is the issue there?Best regards,Stefan AnderssonTribal Media AB Join the 3d web revolution : http://tribalnet.se/
> Date: Tue, 7 Oct 2008 09:13:28 -0400> From: teravus at gmail.com> To: opensim-dev at lists.berlios.de> Subject: Re: [Opensim-dev] Update libode, or work towards better physics handling in this libode revision?> > ok, so far, 2 for update, 0 for current lib.> > Anyone else want to chime in here before I start?> > Best Regards> > Teravus> > On 10/7/08, Justin Clark-Casey <jjustincc at googlemail.com> wrote:> > Teravus Ovares wrote:> > > Hey everyone> > >> > > Just wanted to let you know that there are some differences in the> > > latest ODELibrary 0.10.1 that mean that I'll have to update the> > > frequency we collision test and re-calibrate the world. (a week long> > > process probably).. So> > >> > > Where does the community want to go?> > > Keep the libODE that we have currently and make physics better using> > > it, or update to 0.10.1 calibrate the world to that, and then make> > > physics better.> > >> >> > Personally, I think that if there are significant new features or bug fixes in the latest libODE then it is better to go> > forward and take the calibration hit than it is to stay with the old library.> >> > --> > justincc> > Justin Clark-Casey> > http://justincc.wordpress.com> > _______________________________________________> > Opensim-dev mailing list> > Opensim-dev at lists.berlios.de> > https://lists.berlios.de/mailman/listinfo/opensim-dev> >> _______________________________________________> Opensim-dev mailing list> Opensim-dev at lists.berlios.de> https://lists.berlios.de/mailman/listinfo/opensim-dev
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