[Opensim-dev] Update libode, or work towards better physics handling in this libode revision?
Teravus Ovares
teravus at gmail.com
Tue Oct 7 03:22:42 UTC 2008
We can expect a week long calibration process, probably every minor
version update.
As far as I know there are a few compelling 'features' that one would
want, though they're not mission critical.
A few that come to mind;
The Sweep and Prune space
The Convex hull-Convex hull collider
Bug Fixes.
Best Regards
Teravus
On 10/6/08, Mike Mazur <mmazur at gmail.com> wrote:
> Hi,
>
> On Mon, 6 Oct 2008 23:04:44 -0400
> "Teravus Ovares" <teravus at gmail.com> wrote:
>
> > Just wanted to let you know that there are some differences in the
> > latest ODELibrary 0.10.1 that mean that I'll have to update the
> > frequency we collision test and re-calibrate the world. (a week long
> > process probably).. So
> >
> > Where does the community want to go?
> > Keep the libODE that we have currently and make physics better using
> > it, or update to 0.10.1 calibrate the world to that, and then make
> > physics better.
>
> What are the benefits of updating to 0.10.1? Are there any significant
> improvements over the existing version?
>
> My gut says update to 0.10.1 now. Say they release 0.10.5 in a few
> weeks with some changes that make it very worthwhile to upgrade, then
> you'll have to calibrate the world anyhow.
>
> How often can you expect such changes in ODE that force a week-long
> recalibration process? If this happens every release, then perhaps it's
> better to wait for a must-have upgrade.
>
> Thanks,
> Mike
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