[Opensim-dev] social network software
Diva Canto
diva at metaverseink.com
Sun Oct 5 21:44:31 UTC 2008
By "access control" I mean object permissions, groups, etc.
Diva Canto wrote:
> Wow, that's great to hear! When you say "we" is that opensim (did I
> miss a few modules?!) or Tribal Media?
> Also, if you don't mind asking, are you able to use those other
> frameworks as the basis for access control in opensim?
>
> Stefan Andersson wrote:
>> Diva,
>>
>> at this moment in time, we've integrated OpenSim with Facebook,
>> DotNetNuke (.net community framework) as well as with proprietary
>> intranets and communities - basically by substituting, subclassing
>> and rewriting the OpenSim services, fetching and mapping various
>> amounts of community data.
>>
>> (Most often the user and login services, but also scene and grid
>> services for community-based on-demand content creation and allocation)
>>
>> Our experience is that OpenSim is encouragingly malleable, but also
>> not surprisingly, that things could be made even better.
>>
>> * Services could be defined in a common shared set of interfaces and
>> abstract classes that can be reused and implemented by non-opensim
>> code - this to enumerate for the application programmer what needs
>> implemented.
>> * the functionality of the http handlers could be extracted out into
>> this common set so that they too can be re-used or subclassed.
>> * the sl legacy 'avatar first and last as user id' and the
>> userId-Guid-centrism are two real issues. So far we (Tribal) have
>> been able to get around these by implementing seamless logins (the
>> user does not log in with avatar first and last, but thru supplying
>> userId direct thru url monikers or launcher apps) and various guid
>> mapping schemes, but it sure could have been easier if opensim
>> supported a separate userid concept, and that it was object oriented.
>> * akin to the userId situation, most mature solutions have a
>> 'Session' concept that is not really reflected in OpenSim - we do
>> have a sessionId but one really would want to be able to subclass
>> that to send application-specific data with the session, and this
>> session to be a part of all backend transactions.
>>
>> I'm not sure what feedback you were really looking for, but this was
>> a quick write-up of things we've encountered so far. ;-)
>>
>> Best regards,
>> Stefan Andersson
>> Tribal Media AB
>>
>> Join the 3d web revolution : http://tribalnet.se/
>>
>>
>>
>>
>> ------------------------------------------------------------------------
>>
>> > Date: Sun, 5 Oct 2008 11:29:27 -0700
>> > From: diva at metaverseink.com
>> > To: opensim-dev at lists.berlios.de
>> > Subject: [Opensim-dev] social network software
>> >
>> > Hi,
>> >
>> > Is anyone experimenting with combining social network software (e.g.
>> > http://elgg.org/) and opensim, as an alternative to the built-in
>> social
>> > features of SL? Is there any fundamental incompatibility in doing
>> that?
>> > (I'm thinking the user base being part of opensim may be a problematic
>> > overlap; or maybe not. I'm also thinking elgg's GPL2 license may be
>> > problematic; or maybe not) If there are no fundamental problems, could
>> > that be used as the basis for access control etc.?
>> >
>> > The idea would be to have all this user/social management as a
>> separate
>> > component, possibly running on a separate server, and write only the
>> > code for accessing the social network server over the web whenever
>> > necessary. The interface for people to manage their info (friends,
>> > groups, etc) would have to be via web browser, instead of LL viewer.
>> >
>> > Any thoughts?
>> >
>> > Crista
>> >
>> > _______________________________________________
>> > Opensim-dev mailing list
>> > Opensim-dev at lists.berlios.de
>> > https://lists.berlios.de/mailman/listinfo/opensim-dev
>>
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