[Opensim-dev] social network software
Diva Canto
diva at metaverseink.com
Sun Oct 5 21:07:53 UTC 2008
Wow, that's great to hear! When you say "we" is that opensim (did I miss
a few modules?!) or Tribal Media?
Also, if you don't mind asking, are you able to use those other
frameworks as the basis for access control in opensim?
Stefan Andersson wrote:
> Diva,
>
> at this moment in time, we've integrated OpenSim with Facebook,
> DotNetNuke (.net community framework) as well as with proprietary
> intranets and communities - basically by substituting, subclassing and
> rewriting the OpenSim services, fetching and mapping various amounts
> of community data.
>
> (Most often the user and login services, but also scene and grid
> services for community-based on-demand content creation and allocation)
>
> Our experience is that OpenSim is encouragingly malleable, but also
> not surprisingly, that things could be made even better.
>
> * Services could be defined in a common shared set of interfaces and
> abstract classes that can be reused and implemented by non-opensim
> code - this to enumerate for the application programmer what needs
> implemented.
> * the functionality of the http handlers could be extracted out into
> this common set so that they too can be re-used or subclassed.
> * the sl legacy 'avatar first and last as user id' and the
> userId-Guid-centrism are two real issues. So far we (Tribal) have been
> able to get around these by implementing seamless logins (the user
> does not log in with avatar first and last, but thru supplying userId
> direct thru url monikers or launcher apps) and various guid mapping
> schemes, but it sure could have been easier if opensim supported a
> separate userid concept, and that it was object oriented.
> * akin to the userId situation, most mature solutions have a 'Session'
> concept that is not really reflected in OpenSim - we do have a
> sessionId but one really would want to be able to subclass that to
> send application-specific data with the session, and this session to
> be a part of all backend transactions.
>
> I'm not sure what feedback you were really looking for, but this was a
> quick write-up of things we've encountered so far. ;-)
>
> Best regards,
> Stefan Andersson
> Tribal Media AB
>
> Join the 3d web revolution : http://tribalnet.se/
>
>
>
>
> ------------------------------------------------------------------------
>
> > Date: Sun, 5 Oct 2008 11:29:27 -0700
> > From: diva at metaverseink.com
> > To: opensim-dev at lists.berlios.de
> > Subject: [Opensim-dev] social network software
> >
> > Hi,
> >
> > Is anyone experimenting with combining social network software (e.g.
> > http://elgg.org/) and opensim, as an alternative to the built-in social
> > features of SL? Is there any fundamental incompatibility in doing that?
> > (I'm thinking the user base being part of opensim may be a problematic
> > overlap; or maybe not. I'm also thinking elgg's GPL2 license may be
> > problematic; or maybe not) If there are no fundamental problems, could
> > that be used as the basis for access control etc.?
> >
> > The idea would be to have all this user/social management as a separate
> > component, possibly running on a separate server, and write only the
> > code for accessing the social network server over the web whenever
> > necessary. The interface for people to manage their info (friends,
> > groups, etc) would have to be via web browser, instead of LL viewer.
> >
> > Any thoughts?
> >
> > Crista
> >
> > _______________________________________________
> > Opensim-dev mailing list
> > Opensim-dev at lists.berlios.de
> > https://lists.berlios.de/mailman/listinfo/opensim-dev
>
> ------------------------------------------------------------------------
>
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