[Opensim-dev] How to create Objects entries in the OpenSim default Library

Ursula MATOVA ursula.matova at klintcentral.net
Wed Oct 1 20:39:00 UTC 2008


Just for information :

I'm able to have an entry in the Object folder, ( same method used for  
textures, but with TYPE=6 ),

I'm not able to rez the objects from the OpenSim Library,

If I copy it to my own Inventory, but, when I attempt to rez it, I  
crashed the avatar thread and got an error message on the console  
( see at the end of this message )

All of this seems to be normal, because I simply/basicaly use the  
"xml" found inside the OAR archive :D

So the question, is :

is it possible ? LOL

Regards,
Ursula.

Le 1 oct. 08 à 22:23, Ursula MATOVA a écrit :

>
> Well, just retried to add "objects" entries to the OpenSim default
> Library.
> I've tried to use a dump ( oar ) to create one very simple object ...
> But no chance right now.
>
> Is there anybody working on that ? Is it planed ( I know it's not a
> priority for now :D ) ??
>
> Regards,
> Ursula.
>
> Le 30 août 08 à 20:18, Justin Clark-Casey a écrit :
>
>> Ursula MATOVA wrote:
>>> Hi all,
>>>
>>> Just a quick question,
>>>
>>> Is there a way to define/create objects in the OpenSim default
>>> Library ?
>>>
>>> For now, it's possible for Animations, Textures, Scripts, Notecards,
>>> BodyParts, Clothing, ...
>>>
>>> But, what about Objects, Gestures, Landmarks, ... ?
>>>
>>> These couldn't be dumped for now ( with the "dump_assets_to_file =
>>> true" OpenSim.ini option ).
>>
>> The simplest course to dump these is probably to use Adam's new file
>> database option to store all the assets on the filesystem on
>> standalone
>> mode.
>>
>> Alternatively you could put them in a box and dump the region to an
>> archive.  If you untar the tar.gz you should find them in the assets
>> directory.
>>
>> -- 
>> justincc
>> Justin Clark-Casey
>> http://justincc.wordpress.com
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>
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