[Opensim-dev] ODE on Linux x86/64
Ursula MATOVA
ursula.matova at klintcentral.net
Sat Nov 29 11:38:17 UTC 2008
Well,
About ODE on Linux x86/64.
Just installed/compiled the latest SVN ( 7538 ) on my Linux Box
( Ubuntu 8.0.4 2.6.27.6 kernel / Xeon 8GB Ram ).
Everything run fine, no more crash with ODE ( The provided one ), no
more need to manualy compile libopenjpeg, ...
BUT : I'm still experiencing a little problem inworld. My avatar
position from the ground / prims isn't good.
I still need to adjust the following parameter in OpenSim.ini :
; av_capsule_radius = 0.37
av_capsule_radius = 0.87
Could you confirm these changes ?
In the past, on Linux x86/32, this parameter was fine. But I guess
that now, libode is built with the "opcode" option instead than
"gimpact".
What kind of impact could this parameter have ?
Regards,
Ursula.
Le 20 nov. 08 à 14:49, Kyle G a écrit :
> My systems that are crashing ODE:
>
> Intel Xeon Kentsfield 64 Bit 4 Gig RAM running 20 regions per machine
> Windows Server 2008
> SQL Server 2008 Express w/Advanced Services
> Version 7364
>
> 32 bit system essentially the same configuration do not ever crash
> ODE.
>
> Kyle G
> www.reactiongrid.com
>
> -----Original Message-----
> From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-bounces at lists.berlios.de
> ] On Behalf Of Ursula MATOVA
> Sent: Thursday, November 20, 2008 4:12 AM
> To: opensim-dev at lists.berlios.de
> Subject: Re: [Opensim-dev] ODE on Linux x86/64
>
> Hi Jeroen,
>
> 1/ I didn't experienced any slowdown at the moment, but the server is
> really too powerfull to notice that ...
> ( Xeon 2.66GHz Quad Core, 8GB Ram, 25 Regions in Grid mode, MySQL
> storage, OpenSim SVN 7311 )
> BUT : Note i'm using the very latest Mono ( not 1.9.1 ).
>
> I'll try to do some tests this week end on the core2 Duo with Ubuntu
> 64bits and let you know the results.
>
> 2/ Adam, do you mean that only BulletX should be used un x86/64bits ?
> Why not ODE ? It's a very nice engine, working perfectly for common
> use ...
>
> Regards,
> Ursula.
>
> Jeroen van Veen a écrit :
> > Do you experience slowdowns inworld as well on x64? I had exactly
> the
> > same issues, but experienced also slowdowns, and problems with
> failing
> > collision detection.
> >
> > Jeroen
> >
> > 2008/11/19 Ursula MATOVA <ursula.matova at klintcentral.net
> > <mailto:ursula.matova at klintcentral.net>>
> >
> > Ok, no problem then :)
> >
> > But : I had to adjust the following parameter in OpenSim.ini
> to adjust
> > my avatar position on the ground :
> >
> > ;girth of the avatar. Adds radius to the height also
> > ; av_capsule_radius = 0.37
> > av_capsule_radius = 0.87
> >
> > Is it "normal" ?
> > Because these parameters are really fine with the delivered
> ode lib in
> > 32bits Linux.
> >
> > Regards, Ursula.
> >
> > Teravus Ovares a écrit :
> > > the recommended tri-mesh collider is opcode. not gimpact.
> gimpact
> > > is no longer supported
> > >
> > > Best Regards
> > >
> > > Teravus
> > >
> > > On 11/18/08, Frisby, Adam <adam at deepthink.com.au
> > <mailto:adam at deepthink.com.au>> wrote:
> > >
> > >> I think maybe x64 compatibility checking might be a good goal
> > for this current 0.6 version number. There's nothing in OpenSim
> > which prevents us from being properly x64 supported - only
> some of
> > our dependencies. I have personally a desire to get as much
> > 'managed' code as possible to prevent a large number of these
> > issues. If we can get the default storage and physics engines
> > fully managed, that might go a long way to helping - although
> the
> > only decent managed physics engine is BulletX.
> > >>
> > >> Adam
> > >>
> > >>
> > >>> -----Original Message-----
> > >>> From: opensim-dev-bounces at lists.berlios.de
> > <mailto:opensim-dev-bounces at lists.berlios.de> [mailto:opensim-dev-
> > <mailto:opensim-dev->
> > >>> bounces at lists.berlios.de
> <mailto:bounces at lists.berlios.de>] On
> > Behalf Of Ursula MATOVA
> > >>> Sent: Tuesday, 18 November 2008 3:45 PM
> > >>> To: opensim-dev at lists.berlios.de
> > <mailto:opensim-dev at lists.berlios.de>
> > >>> Subject: [Opensim-dev] ODE on Linux x86/64
> > >>>
> > >>> Hi all,
> > >>>
> > >>> I'm now running OpenSim on a Xeon based server. But I'd
> like to
> > >>> experience 64bits OS.
> > >>>
> > >>> So, I have installed Ubuntu 8.0.4/64bits as usual, compiled
> > Mono from
> > >>> the latest sources and then try to run OpenSim ( was SVN.
> 7311
> > during
> > >>> my tests ).
> > >>>
> > >>> First, i had problems with "libjpeg" libraries. That was
> > solved easily
> > >>> by following instructions found on the wiki.
> > >>>
> > >>> The last problem was with ODE ( libode.so ). I have tried to
> > recompile
> > >>> it from sources, but if I use the "gimpact" option, during
> the
> > first
> > >>> agent connexion, I got a SegFault.
> > >>>
> > >>> I have found on internet that I could compile ODE with the
> > "opcode"
> > >>> option. Then I have tried this solution and I'm now able to
> > connect to
> > >>> my OpenSim server.
> > >>>
> > >>> But one strange thing is that I need to adjust some avatar
> > settings in
> > >>> OpenSim.ini, because my avatar wasn't properly positioned
> on the
> > >>> ground.
> > >>> It's ok, but seems that these parameters impact avatar
> > collision with
> > >>> objects.
> > >>>
> > >>> My question is :
> > >>>
> > >>> Do you plan to update & provide some new release of "ode"
> with the
> > >>> "gimpact" option for x86-64 in the future ?
> > >>>
> > >>> Thanks in advance,
> > >>>
> > >>> Regards,
> > >>>
> > >>> Ursula.
> > >>>
> > >>> PS: So sorry for my english, it's late in France and I'm a
> bit
> > tired :P
> > >>> _______________________________________________
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> >
> > >>> https://lists.berlios.de/mailman/listinfo/opensim-dev
> > >>>
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