[Opensim-dev] ODE on Linux x86/64

Kyle "G" create at reactiongrid.com
Thu Nov 20 13:45:11 UTC 2008


I get ODE crashes regularly on my Windows Server 2008/SQL Server 2008 Intel
Xeon machines in 64 bit but none on 32 bit of the same platform and
configuration.
Kyle G
www.reactiongrid.com 
 
From: opensim-dev-bounces at lists.berlios.de
[mailto:opensim-dev-bounces at lists.berlios.de] On Behalf Of Jeroen van Veen
Sent: Thursday, November 20, 2008 3:57 AM
To: opensim-dev at lists.berlios.de
Subject: Re: [Opensim-dev] ODE on Linux x86/64
 
Do you experience slowdowns inworld as well on x64? I had exactly the same
issues, but experienced also slowdowns, and problems with failing collision
detection. 

Jeroen
2008/11/19 Ursula MATOVA <ursula.matova at klintcentral.net>
Ok, no problem then :)

But : I had to adjust the following parameter in OpenSim.ini to adjust
my avatar position on the ground :

;girth of the avatar.  Adds radius to the height also
; av_capsule_radius = 0.37
av_capsule_radius = 0.87

Is it "normal" ?
Because these parameters are really fine with the delivered ode lib in
32bits Linux.

Regards, Ursula.

Teravus Ovares a écrit :
> the recommended tri-mesh collider is opcode.  not gimpact.   gimpact
> is no longer supported
>
> Best Regards
>
> Teravus
>
> On 11/18/08, Frisby, Adam <adam at deepthink.com.au> wrote:
>
>> I think maybe x64 compatibility checking might be a good goal for this
current 0.6 version number. There's nothing in OpenSim which prevents us
from being properly x64 supported - only some of our dependencies. I have
personally a desire to get as much 'managed' code as possible to prevent a
large number of these issues. If we can get the default storage and physics
engines fully managed, that might go a long way to helping - although the
only decent managed physics engine is BulletX.
>>
>> Adam
>>
>>
>>> -----Original Message-----
>>> From: opensim-dev-bounces at lists.berlios.de [mailto:opensim-dev-
>>> bounces at lists.berlios.de] On Behalf Of Ursula MATOVA
>>> Sent: Tuesday, 18 November 2008 3:45 PM
>>> To: opensim-dev at lists.berlios.de
>>> Subject: [Opensim-dev] ODE on Linux x86/64
>>>
>>> Hi all,
>>>
>>> I'm now running OpenSim on a Xeon based server. But I'd like to
>>> experience 64bits OS.
>>>
>>> So, I have installed Ubuntu 8.0.4/64bits as usual, compiled Mono from
>>> the latest sources and then try to run OpenSim ( was SVN.7311 during
>>> my tests ).
>>>
>>> First, i had problems with "libjpeg" libraries. That was solved easily
>>> by following instructions found on the wiki.
>>>
>>> The last problem was with ODE ( libode.so ). I have tried to recompile
>>> it from sources, but if I use the "gimpact" option, during the first
>>> agent connexion, I got a SegFault.
>>>
>>> I have found on internet that I could compile ODE with the "opcode"
>>> option. Then I have tried this solution and I'm now able to connect to
>>> my OpenSim server.
>>>
>>> But one strange thing is that I need to adjust some avatar settings in
>>> OpenSim.ini, because my avatar wasn't properly positioned on the
>>> ground.
>>> It's ok, but seems that these parameters impact avatar collision with
>>> objects.
>>>
>>> My question is :
>>>
>>> Do you plan to update & provide some new release of "ode" with the
>>> "gimpact" option for x86-64 in the future ?
>>>
>>> Thanks in advance,
>>>
>>> Regards,
>>>
>>> Ursula.
>>>
>>> PS: So sorry for my english, it's late in France and I'm a bit tired :P
>>> _______________________________________________
>>> Opensim-dev mailing list
>>> Opensim-dev at lists.berlios.de
>>> https://lists.berlios.de/mailman/listinfo/opensim-dev
>>>
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