[Opensim-dev] More on asset portability

Kyle Hamilton aerowolf at gmail.com
Fri May 23 21:50:53 UTC 2008


If you really want to know, my original thought was to turn every
machine's cache into a personal assetserver which database could be
replicated (a la Lotus Notes-like databases) to anywhere the user
logged in from. :D

-Kyle H

On Fri, May 23, 2008 at 12:39 AM, Antti Ilomäki
<antti.ilomaki at adminotech.com> wrote:
> Hi
>
> We at the realXtend project have been experimenting with asset portability for a while and it's certainly a very interesting subject for us. So far our plans are to use a service completely outside any specific grid, we call it "Avatar storage" and it's also used for storing the avatar appearance data. We're going to be running public tests some time soon and we'd love to discuss technical details with you guys, it would be great if we could come up with a scheme that would suit us all and could become a standard for open source virtual worlds.
>
> Contact me or Jani if you are interested in more detailed discussions (I don't know the inner workings of the system very well, but I can get you in touch with people who do). We can of course also continue here if it's the best option for you guys?
>
> Antti Ilomäki
> antti.ilomaki at adminotech.com
>
>
> ________________________________________
> Lähettäjä: opensim-dev-bounces at lists.berlios.de [opensim-dev-bounces at lists.berlios.de] käyttäjän Johan Berntsson [johan at 3di.jp] puolesta
> Lähetetty: 21. toukokuuta 2008 12:11
> Vastaanottaja: opensim-dev at lists.berlios.de
> Aihe: [Opensim-dev] More on asset portability
>
> Hi,
>
> Recently lulurun mailed about asset portability. Today I had a long
> conversation with him, and I would like to restart the discussion from a
> slightly different point of view.
>
> What lulurun wants to do is to disconnect the asset and inventory
> servers from a particular grid, so that it is possible to login on
> another grid and still have access to your avatar, belongings etc. There
> are already two fields (asseturl and inventoryurl) in the user server
> that can be used for this purpose. The problem is that not all avatar
> information is contained in the Inventory server. The user server
> contains "wearables" data (list of UUID's). Now, the question is why
> this information supplied by the user server. Wouldn't it be more
> natural to have it in the Inventory Server?
>
> If we clarified the roles of the user and inventory servers, and kept
> all asset information in the inventory server, then it would be much
> easier to use external inventory/asset servers. This means that we want
> to move the AvatarAppearance API from the User server to the
> InventoryServer. The logic would be changed so that the default
> inventory and asset servers are used unless the asseturl and
> inventoryurl are defined. That is, the grid would continue to use its
> own asset and inventory servers unless you supply more information.
>
> We plan to do work in this area soon, and welcome any feedback and
> comment you have.
>
> Cheers,
> joha1
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