[Opensim-dev] More on asset portability
Charles Krinke
cfk at pacbell.net
Wed May 21 14:31:50 UTC 2008
I have to key on the words "disconnect the asset and inventory servers from a particular grid".
Are you proposing that there be a planetary asset and inventory server at 3di for the entire Metaverse?
How would you see this working in a world with multiple grids and multiple use cases?
Charles
----- Original Message ----
From: Johan Berntsson <johan at 3di.jp>
To: opensim-dev at lists.berlios.de
Sent: Wednesday, May 21, 2008 2:11:36 AM
Subject: [Opensim-dev] More on asset portability
Hi,
Recently lulurun mailed about asset portability. Today I had a long
conversation with him, and I would like to restart the discussion from a
slightly different point of view.
What lulurun wants to do is to disconnect the asset and inventory
servers from a particular grid, so that it is possible to login on
another grid and still have access to your avatar, belongings etc. There
are already two fields (asseturl and inventoryurl) in the user server
that can be used for this purpose. The problem is that not all avatar
information is contained in the Inventory server. The user server
contains "wearables" data (list of UUID's). Now, the question is why
this information supplied by the user server. Wouldn't it be more
natural to have it in the Inventory Server?
If we clarified the roles of the user and inventory servers, and kept
all asset information in the inventory server, then it would be much
easier to use external inventory/asset servers. This means that we want
to move the AvatarAppearance API from the User server to the
InventoryServer. The logic would be changed so that the default
inventory and asset servers are used unless the asseturl and
inventoryurl are defined. That is, the grid would continue to use its
own asset and inventory servers unless you supply more information.
We plan to do work in this area soon, and welcome any feedback and
comment you have.
Cheers,
joha1
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