[Opensim-dev] OpenSim Load Test results

Frisby, Adam adam at deepthink.com.au
Thu May 15 19:15:01 UTC 2008


Limited.

If you or anyone else wants to construct a standard data file for future
tests - I could incorporate that into the plan.

Regards,

Adam

-----Original Message-----
From: opensim-dev-bounces at lists.berlios.de
[mailto:opensim-dev-bounces at lists.berlios.de] On Behalf Of Sean Dague
Sent: Thursday, 15 May 2008 7:28 AM
To: opensim-dev at lists.berlios.de
Subject: Re: [Opensim-dev] OpenSim Load Test results

On Wed, May 14, 2008 at 08:05:16PM -0400, Frisby, Adam wrote:
> For your perusal:
> 
> * 18 avatars in the region
> * Using JetBrain's dotTrace configured in sampling mode using Thread 
> time.
> 
> Server processor usage did not exceed 8%. Windows 2003, Quad Xeon 
> server, 2GB ram.
> 
> Regards,
> 
> Adam

How many primitives?  How many active scripts?  What kind of actions
were the avatars doing?  How much building?

For the walking around and talking case, we definitely do well right
now.  Building and scripting in the environment is what slows us down.
Plus, after 5k prims even the walking around collisions end up taking up
bigger and bigger chunks.

    -Sean

--
__________________________________________________________________

Sean Dague                                       Mid-Hudson Valley
sean at dague dot net                            Linux Users Group
http://dague.net                                 http://mhvlug.org

There is no silver bullet.  Plus, werewolves make better neighbors than
zombies, and they tend to keep the vampire population down.
__________________________________________________________________



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