[Opensim-dev] Mixed License (module) svn

Laurent B. grumly57 at hotmail.com
Fri Mar 21 18:01:11 UTC 2008


> Database 
  a.. NHibernate (if possible. This unifies a lot of the data paths and there is some sample NHibernate code on the list) 
Definitely YES. Would it be possible to try unify the persistence process anyway in the case NHibernate would not fit ? By using the lbsa's table mapper pattern for example ?
The more we had to persist stuff, the more difficult it get because of code duplication.


From: Charles Krinke 
Sent: Friday, March 21, 2008 4:49 PM
To: opensim-dev at lists.berlios.de 
Subject: Re: [Opensim-dev] Mixed License (module) svn


As we head towards an OpenSim 0.6 release, hopefully in about 6-8 weeks from where we are now, which is 0.5.4, it seems to me that we have a chance to make a couple of minor snapshot releases and then 0.6.

Recent thoughts indicate that the following releases on roughly two week intervals might be appropriate. That is, 0.5.6, 0.5.8 and then 0.6. 

Our 0.6 Roadmap (proposed) at http://opensimulator.org/wiki/Roadmap has:


0.6 Proposed 
  a.. Database 
    a.. NHibernate (if possible. This unifies a lot of the data paths and there is some sample NHibernate code on the list) 
    b.. Persistance for AV Appear across Sim Reboots (partial implementation by MW already) 
  a.. Scripting 
    a.. Complete LSL functions (~ 30% now) 
    b.. Script engine base improvements 
  a.. Grid Mode 
    a.. OGS2 REST protocol (we've been kicking this around for a while, perhaps 0.6 is the right time for it?) 
  a.. Physics 
    a.. Hollow and Cut Prims support (need to write for 20 prim types) 
  a.. Canned Assets 
    a.. Clothes 
    b.. Bodies 
    c.. Prim Objects 
    d.. Animations 
    e.. Textures 
  a.. Profile 
    a.. Would like to write a Profile Module interface that lets you backend the profile pane to various different directory services (sdague) 
So, I guess the questions for the group are:

1. Does this represent out perception of where we wish to be for the 0.6 release?
2. Are two minor snapshot releases of 0.5.6 & 0.5.8 followed by 0.6 reasonable?
3. Is merely increasing the time between the snapshots (if desired by core) sufficient for us to get to 0.6 without undue angst?

Yours Truly, Don Quixote
Trusty Steed, Trusty Lance, Pesky Windmills.





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