[Opensim-dev] Violating the GPL by looking
Dzonatas
dzonatas at dzonux.net
Tue Mar 18 16:47:04 UTC 2008
Ryan McDougall wrote:
> ----- "Charles Krinke" <cfk at pacbell.net> wrote:
>
>
>> We would welcome support and contributions of code as long as they fit within the structure set up.
>>
>
> Thats not true, since anyone from Open Second Life has been Tainted and is unable to participate in Open Sim. It sucks if your first patch happened to be fore Second Life, because now you will never be able to participate in Open Sim.
>
> *Thats* where the schism lies, and thats the exclusion:
>
> 1. There is no choosing Open Sim if you started out on SL. Everyone on SL-dev is tainted and can never help OpenSim.
>
> 2. In order to avoid taint, one must avoid open SL. OpenSim devs can never go to SL-dev if they ever want back.
>
> Two camps waving across the divide as they walk on by each other. Doesn't sound very promising to me.
>
The overall impairment created here is not by the licenses themselves,
but it is a choice solely based on criteria for what patches to accept.
This is not a license issue.
One thing I do notice is that some people insist that all contributed
code to OpenSim be under BSD (along with not looking at SL source).
Notice I did say some, but look at the subject line of this mail and how
the thread started.
There have already been posts to the mail-lists to request a broadened
open source nature in such a way that there is no bias to BSD or GPL. I
agree that a move to Open Standards, being mentioned before, is more
viable to achieve a broadened open source nature between the communities.
Side note: I also point out the example of Mozilla where it has several
components and plug-ins all under different licenses, and I wonder why
there is here a greater bias for a license scheme to make all
contributions comply in such a way that it takes on the same license scheme.
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