[Opensim-dev] terrain and blank assets, do they need to be non temporary?

Teravus Ovares teravus at gmail.com
Wed Mar 12 14:31:16 UTC 2008


Don't fear the reaper?

-Teravus


On 3/12/08, Justin Clark-Casey <jjustincc at googlemail.com> wrote:
>
> Sean Dague wrote:
> > On Wed, Mar 12, 2008 at 09:22:38AM +0000, Michael Wright wrote:
> >
> >> I would need to check what the blank assets are, but think they might
> >> be baked textures. But anyway we have to remember that we have a
> >> temporary flag and a local flag, and we need to treat them
> >> differently. At the moment we treat temporary as though it means
> >> local, when it shouldn't. Temporary should mean it gets sent to the
> >> asset server but is only kept for a certain amount of time. Local
> >> should mean a asset isn't sent to the asset server, but is only stored
> >> locally. While having both local and temporary set to true, should
> >> result in what we currently do for temporary assets, that is keep them
> >> local and only around for a short period of time.
> >>
> >
> > Does local need to survive a reboot?
> >
> Is there a use case for this?
> > I think we also need to build in a reaper at some point, which looks for
> > references to assets in the system, and deletes those not referenced.
> >
> It seems to me that there are two problems with reaping assets
>
> 1)  Many LSL functions allow you to reference assets directly by UUID,
> so they could not be referenced in the database yet are still expected
> to exist.
>
> 2)  In grid mode, currently disconnected regions may be references
> assets in their region stores.  Checking whether any of these reference
> an asset would be a difficult (if not effectively impossible) task.
>
> --
> justincc
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