[Opensim-dev] Proposal: Open Sim Release Manager

Michael Wright michaelwri22 at yahoo.co.uk
Fri Mar 7 14:14:24 UTC 2008


+1 on both (if Charles wants that job, that is)

Stefan Andersson <stefan at tribalmedia.se> wrote:    .hmmessage P { margin:0px; padding:0px } body.hmmessage { FONT-SIZE: 10pt; FONT-FAMILY:Tahoma }  +1 on having one, and +1 on it being Charles. :D

/Stefan
 
 
  
---------------------------------
 
 > Date: Fri, 7 Mar 2008 08:34:43 -0500
> From: sean at dague.net
> To: opensim-dev at lists.berlios.de
> Subject: [Opensim-dev] Proposal: Open Sim Release Manager
> 
> Our Release process has been a bit haphazard. Stephan found that the
> current 0.5.1 releases don't build yesterday. :(
> 
> I recommend we make one person out of the core committers the OpenSim
> Release Manager, and that we have the following light weight process for
> a release.
> 
> * If anyone feels we are at a stable point for a release, email here
> with the svn rev, and the fact that it looks good, and brief reason
> for a release (feature X is solid, physics is fixed for Y bug, it's
> been too long since a release, etc).
> * Release Manager sets the tag
> * Release Manager rolls releases (.zip and .tar.gz, there are nant
> targets which do this already)
> * Release Manager gets folks on IRC to test the releases, minimum on
> Windows 32bit .NET and Linux 32bit Mono. Not everything needs to
> work, but it needs to be rev quality that people on OSGrid could run
> it (i.e. make sure it doesn't crash on boot, or scripts don't run, or
> something)
> * If all looks good, email is sent out to -dev and -users declaring a
> release, and wiki is updated.
> 
> I would recommend Charles to be our first release manager, as he is
> nearly doing all of this for OSGrid today already, and his incredible
> thoroughness has helped keep us all in check.
> 
> Comments?
> 
> -Sean
> 
> -- 
> __________________________________________________________________
> 
> Sean Dague Mid-Hudson Valley
> sean at dague dot net Linux Users Group
> http://dague.net http://mhvlug.org
> 
> There is no silver bullet. Plus, werewolves make better neighbors
> than zombies, and they tend to keep the vampire population down.
> __________________________________________________________________

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