[Opensim-dev] Thoughts....

Todd Adams ta2025 at gmail.com
Wed Mar 5 12:25:14 UTC 2008


@ Cristina

Along the lines of permissions between grids...

There are people who are going to want to set up specialty grids for
role-play.  If they are creating a fantasy medieval world, they sure do not
want people bringing in the latest CCC spaceship or BFG 2000 particle beam
weapon into that world.  Maybe it should just be flagged so its grayed out
in inventory until arriving at a world the item is compatible with.  On the
flipside, people role-playing a Star Trek universe are not going to
appreciate newcomers arriving with a +6 Vorpal Broadsword...

Beyond allowing/disallowing,  certain inventory items could be embargoed or
taxed in the local currency.  A flexible enough system would be an excellent
learning tool for college and high school economic classes.


On Wed, Mar 5, 2008 at 3:04 AM, dr scofield <DrScofield at xyzzyxyzzy.net>
wrote:

>  Cristina Videira Lopes wrote:
>
>  Burnman,
>
>
>
> Technically your comments are off, as Michael already pointed out. They
> are so off that I think they are directed at the Open Sourced LL viewer,
> i.e. at the ability for clients to get complete information about the
> objects inworld to the point of being able to store them locally and to
> replicate them. Note that this has nothing to do with OpenSim, strictly
> speaking. But let me comment on that.
>
>
> [...]
>
>
>
> While the solution is technically feasible, what sense would it make to go
> around the world seeing garbage everywhere?? Plus anyone who wanted to see
> the decrypted objects would have to use an extended version of the LL
> viewer, one that does decryption. Not to mention the added performance
> overhead. … Again, I doubt massive adoption, but this could definitely be
> done, technically.
>
> completely agree with that. the point of a virtual world is that you *can
> see the virtual world* --- again, this is the core fallacy of DRM: you want
> keep your content a secret but at the same you need to give your customers
> access to the content otherwise why would they pay for it???
>
> let face facts (and i'm repeating arguments others and i have made, i
> know):
>
>    - clients will have to be told about the shape and texture of
>    virtual world objects --- *otherwise they won't be able to render it*
>    - scripts can be kept on server, clients don't get access to them
>    (unless you own the object or share it)
>    - in a future interconnected grid of grid (let's call that a virtual
>    universe), you could add "permissions" that let you specify to which grids
>    an object may be exported, that way you could say, i trust the LL grid, i
>    don't trust dr scofield's grid because, oh, i don't know, she doesn't agree
>    with me on DRM and VW ;-)
>
> that last approach will have consequences for your customers though: they
> won't be able to take the objects they bought from you with them to dr
> scofield's grid. some won't care, some won't like it --- and probably not be
> return customers. but that then is something you as a content provider have
> to come to terms with.
>
>     cheers,
>     dr scofield
>
> --
> dr dirk husemann, mathmatics and computer science, ibm zurich research lab
> SL: dr scofield ---- drscofield at xyzzyxyzzy.net ---- http://xyzzyxyzzy.net/
> RL: hud at zurich.ibm.com - +41 44 724 8573 - http://www.zurich.ibm.com/~hud/ <http://www.zurich.ibm.com/%7Ehud/>
>
>
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>
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