[Opensim-dev] Thoughts....
The Burnman
theburnman at gmail.com
Tue Mar 4 23:09:42 UTC 2008
On Tue, Mar 4, 2008 at 5:52 PM, Cristina Videira Lopes <lopes at ics.uci.edu>
wrote:
> Client-side asset storage (inventory, I assume) makes very little sense
> to me. It would mean that I could only login from one computer; I have
> enough trouble already managing my documents while making use of 5 computers
> at the same time. 3rd-party inventory storage makes a lot more sense, and
> that's more or less what realXtend has recently done.
>
Inventory is what was referenced, that is correct. I haven't read much
about realXtend yet, I've been super busy the last couple of weeks in my
normal day to day to stay as "in the know" as I would like. :)
> You can do copybot with any client, not just libsl.
>
I know, I was referencing copybot's origin which was the libsl project.
> "cute" is how *I* put it when I want to say nice things about LL's
> fantasy layer :-)
>
Gotchya :)
> It looks like you and I have very different perspectives on the use of
> virtual worlds, the success of Linden Lab, and everything else. So let me
> tell you what my corner of the world looks like.
>
Ok :)
> In most communities that I am a member of, SL is seen in a very negative
> light, almost reputation-damaging; tolerated, but certainly not "serious".
> That particular use of virtual worlds – for sex, role playing, socializing,
> branding, etc., which have been the major drivers of the SL economy (not
> IP!, which has been an inconsequent buzz word, and I can tell you why, if
> you ask) -- is something that I respect from a distance, but not really
> interested in.
>
Oh trust me... you and I see this in pretty much the same light, though I
wouldn't downplay the IP side of it too much. The digi-lovers are just as
content intensive as everyone else.
> I did, however, see in it the potential for a general purpose immersive 3D
> platform with which lots of other more interesting things can be done
> (interesting for me, of course); things that have tangible consequences in
> the real world.
>
I agree wholeheartedly. I read something not too long ago about 3D virtual
environments enabling people with severe disabilities to communicate in a
social environment more freely and without stigma. And some of the things
IBM is doing with OpenSim look very interesting indeed.
> Who cares about the HUD-controlled penis when a) there's a physical one
> around,
>
Still trying to figure this one out myself... I guess it takes all kinds...
> and b) you can actually plan the relocation of an entire real-world city
> to a new location, and share the plan with its citizens in an immersive
> manner? The real world is a lot more interesting to me; OpenSim can be a
> powerful tool to improve it.
>
I agree with you here as well. I have been considering contacting the
historical society here to work out a virtual representation of the city in
historical context... such as the revolutionary war. The use for
educational purposes alone is mind-blowing.
> The great thing about OpenSim is that it can be a lot of things.
>
I can't argue with that.
Thank you for taking the time to discuss this with me, I've enjoyed your
points of view. :)
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