[Opensim-dev] Thoughts....

The Burnman theburnman at gmail.com
Mon Mar 3 02:27:57 UTC 2008


On Sun, Mar 2, 2008 at 7:45 PM, Charles Krinke <cfk at pacbell.net> wrote:

> As we move forward and to draw a real-world analogy. It is appropriate for
> me to keep my clothes, wallet and celephone in my home and not to get new
> clothes for each building I enter during the business day.
>
> In order to move forward with a metaverse, we will need to get to the
> point where a user indeed does carry his inventory along with him. Now, to
> address your point, there may be certain things that carry certain
> permissions that are kept on certain servers, but I suspect you will need to
> rethink your paradigm from the existing LL notion and modify it to consider
> a metaverse with a number of grids (or buildings) and users that move from
> one to the other much like we do in RL. That will mean that the notion of
> inventory will need to evolve to avoid your notions becoming extinct.
>

So in the development of a metaverse...  are you under the impression that
all content created for use in such an environment should be completely free
and open-sourced like OS is?  I ask this because with client side storage of
assets, you are removing any protection content creators have that their
content won't be duplicated and resold.  I don't know about you...  but I
don't know that many content creators who have the resources to seek legal
action against the number of people that will exploit local asset storage.

I, for one, will not be all that interested in developing quality content
for a system which affords my work no protection.  I don't know that many
people who currently create content for SL who would do so either.  It seems
an awful waste of talent.

I will continue to test my grid and offer what I can in that realm, and
offer my insights into end-user functionality... which should be a major
focus in the development cycle, but I am not sure where the benefit is to a
metaverse which will end up less secure for content creators... and their
Intellectual Property... than the internet we have today.

No offense intended, just my take on things.
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