[Opensim-dev] Proposal to subdivide the assets table
Sean Dague
sean at dague.net
Fri Jun 27 11:51:52 UTC 2008
On Fri, Jun 27, 2008 at 12:47:13PM +0100, Justin Clark-Casey wrote:
> Melanie wrote:
>
> > But assets are immutable and a region is a finite space. This makes
> > it an ideal situation for a persistent cache. While we cannot
> > totally remove centralized asset storage, almost all the above
> > points can be achieved by locally caching a region's used assets on
> > disk. This cache can be two-tiered:
> >
> > Tier 1: referenced assets, indefinite retention
> > Tier 2: unreferenced assets, short term retention
> >
> > This means, that textures on a prim would be cached locally forever,
> > but textures that make up the clothing of an avatar passing through
> > would be purged after a day or so.
> > For sounds, playing them would re-trigger the retention period, so
> > that looped sounds will effectively be retained forever as well.
> > Same goes for any frequently used asset, however, we should probably
> > not cache object assets.
>
> +1 I think we need a persistent asset region cache. Moreover, this
> could be done today without any other redesign.
+1 as well, for the same reasons as Justin. We can solve the issue
today through having a reasonable persistant cache mechanism, and not
add all kinds of other partitioning, bi-directional flow complexity
here.
-Sean
--
__________________________________________________________________
Sean Dague Mid-Hudson Valley
sean at dague dot net Linux Users Group
http://dague.net http://mhvlug.org
There is no silver bullet. Plus, werewolves make better neighbors
than zombies, and they tend to keep the vampire population down.
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