[Opensim-dev] Proposal to subdivide the assets table
Justin Clark-Casey
jjustincc at googlemail.com
Fri Jun 27 11:47:13 UTC 2008
Melanie wrote:
> But assets are immutable and a region is a finite space. This makes
> it an ideal situation for a persistent cache. While we cannot
> totally remove centralized asset storage, almost all the above
> points can be achieved by locally caching a region's used assets on
> disk. This cache can be two-tiered:
>
> Tier 1: referenced assets, indefinite retention
> Tier 2: unreferenced assets, short term retention
>
> This means, that textures on a prim would be cached locally forever,
> but textures that make up the clothing of an avatar passing through
> would be purged after a day or so.
> For sounds, playing them would re-trigger the retention period, so
> that looped sounds will effectively be retained forever as well.
> Same goes for any frequently used asset, however, we should probably
> not cache object assets.
+1 I think we need a persistent asset region cache. Moreover, this
could be done today without any other redesign.
--
justincc
Justin Clark-Casey
http://justincc.wordpress.com
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