[Opensim-dev] UUID [Was: Proposal to eliminate the name, description and invType fields from the

Sean Dague sean at dague.net
Tue Jun 24 12:51:19 UTC 2008


On Tue, Jun 24, 2008 at 01:11:52PM +0100, Melanie wrote:
> The mind boggles at the cycles burned on this.
> 
> This Christmas, a texture-changing tree was popular in SL. It would 
> change textures 3 times per second on 6 faces.
> 
> I suppose and object like that would likely crash a ref'ing system, or 
> slow things to a crawl.
> They were already lagtastic in SL!
> 
> There would need to be some pretty inelligent ref caching.

My understanding is the asset reaper is a batch job.  Doing asset
reaping real time would require too much in memory state.

An eventual asset reaper in OpenSim would be a batch job scanner I would
think.

    -Sean

-- 
__________________________________________________________________

Sean Dague                                       Mid-Hudson Valley
sean at dague dot net                            Linux Users Group
http://dague.net                                 http://mhvlug.org

There is no silver bullet.  Plus, werewolves make better neighbors
than zombies, and they tend to keep the vampire population down.
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