[Opensim-dev] UUID [Was: Proposal to eliminate the name, description and invType fields from the
Sean Dague
sean at dague.net
Tue Jun 24 12:51:19 UTC 2008
On Tue, Jun 24, 2008 at 01:11:52PM +0100, Melanie wrote:
> The mind boggles at the cycles burned on this.
>
> This Christmas, a texture-changing tree was popular in SL. It would
> change textures 3 times per second on 6 faces.
>
> I suppose and object like that would likely crash a ref'ing system, or
> slow things to a crawl.
> They were already lagtastic in SL!
>
> There would need to be some pretty inelligent ref caching.
My understanding is the asset reaper is a batch job. Doing asset
reaping real time would require too much in memory state.
An eventual asset reaper in OpenSim would be a batch job scanner I would
think.
-Sean
--
__________________________________________________________________
Sean Dague Mid-Hudson Valley
sean at dague dot net Linux Users Group
http://dague.net http://mhvlug.org
There is no silver bullet. Plus, werewolves make better neighbors
than zombies, and they tend to keep the vampire population down.
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