[Opensim-dev] UUID [Was: Proposal to eliminate the name, description and invType fields from the assets db]

James Hughes jamesh at bluewallgroup.com
Tue Jun 24 12:49:17 UTC 2008


Melanie wrote:
> Hi,
>
> Stefan Andersson wrote:
>   
>> Hell, in that scenario we could even say 'you can't reference an asset 
>> you, or an object of yours, do not have a reference to' - which will 
>> probably make SL-molded content producers wet their pants.
>>     
>
> That would mean that if I make a texture-changing bit of furniture, 
> I would have to pack all textures into it's inventory? Content 
> creators are at the moment extremely happy to not have to do this! 
> The ability to reference textures and sounds by UUID is a 
> fundamental one, removing it would break every texture-changing 
> object and every fountain and door (since they don't contain the 
> actual sounds, either)
>
> Melanie
>
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>   
ReferenceByUUID++

The ability to do this is very important to the operation of many 
things. Even the ability to remotely reference objects by UUID would be 
a useful feature for some applications.

<j>



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