[Opensim-dev] UUID [Was: Proposal to eliminate the name, description and invType fields from the assets db]
James Hughes
jamesh at bluewallgroup.com
Tue Jun 24 12:49:17 UTC 2008
Melanie wrote:
> Hi,
>
> Stefan Andersson wrote:
>
>> Hell, in that scenario we could even say 'you can't reference an asset
>> you, or an object of yours, do not have a reference to' - which will
>> probably make SL-molded content producers wet their pants.
>>
>
> That would mean that if I make a texture-changing bit of furniture,
> I would have to pack all textures into it's inventory? Content
> creators are at the moment extremely happy to not have to do this!
> The ability to reference textures and sounds by UUID is a
> fundamental one, removing it would break every texture-changing
> object and every fountain and door (since they don't contain the
> actual sounds, either)
>
> Melanie
>
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>
ReferenceByUUID++
The ability to do this is very important to the operation of many
things. Even the ability to remotely reference objects by UUID would be
a useful feature for some applications.
<j>
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