[Opensim-dev] scriptengine, Xengine ?
krtaylor
krtaylor at linux.vnet.ibm.com
Thu Jun 19 14:19:32 UTC 2008
I am also waiting on this merge to check in patches and to update the
LSL Status on the wiki.
Can you and/or Tedd give us an idea when this will be completed?
If we continue on the current LSL, will you be doing a merge with
LSL_API before checkin?
Can you give the rest of us a summary of where this is? What the
problems are? What we can do to help (besides try to be patient)? ;-)
--
Kurt R Taylor (Kurt Stringer)
Open Virtual Worlds Development
http://opensimulator.org http://opensim.ibm.com
International Business Machines, Corp.
(512) 838-2496 T/L: 678
Melanie wrote:
> Hi,
>
> there is currently an effort underway to merge the fork (XEngine)
> back into the main LSL implementation. To make things easier, no new
> LSL should be implemented while this work is in progress.
> You're free to write the function(s), but it's certain that the file
> name to patch will change.
>
> In my copy of he tree, it's currently
> OpenSim/Region/ScriptEngine/Common/LSL/ILSL_API.cs,
> OpenSim/Region/ScriptEngine/Common/LSL/Api/LSL_Api.cs and
> OpenSim/Region/ScriptEngine/Common/LSL/Stub/LSL_Stub.cs.
>
> The actual implementation are in
> OpenSim/Region/ScriptEngine/Common/LSL/Api/LSL_Api.cs, which is
> almost identical to the current
> OpenSim/Region/ScriptEngine/XEngine/LSL_ScriptCommands.cs.
>
> A patch against the latter file will likely succeed against the new
> file after reorganization.
>
> Melanie
>
>
> Lc wrote:
>
>> Hello
>>
>> i'm currently digging the opensim code and I need some enlightments:
>>
>> I found some command like osregionnotice in several projects like
>> OpenSim.Region.ScriptEngine.Common and
>> OpenSim.Region.ScriptEngine.XEngine.Script
>>
>> Can someone explain me the logic behind and where should i wrote a new
>> os function ?
>>
>>
>> thanks
>>
>>
>> sacha magne (in sl)
>>
>>
>>
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