[Opensim-dev] VERY STRANGE, BUT EXCITING!!

Stefan Andersson stefan at tribalmedia.se
Tue Jun 17 16:07:43 UTC 2008


You know, we _could_ do the equivalent of NAT translation on embedded asset guids.Best regards,Stefan AnderssonTribal Media AB Join the 3d web revolution : http://tribalnet.se/ 

> Date: Tue, 17 Jun 2008 16:01:01 +0100> From: jjustincc at googlemail.com> To: opensim-dev at lists.berlios.de> Subject: Re: [Opensim-dev] VERY STRANGE, BUT EXCITING!!> > Sean Dague wrote:> > On Tue, Jun 17, 2008 at 07:28:55AM -0700, Diva Canto wrote:> >> As far as I can tell, the teleport code already has a lot of the > >> machinery to TP between any two OpenSims on the internet. Its interface, > >> however, is the limiting factor: instead of being given IP addresses, or > >> some other form of global name, it's given region handles. The code uses > >> the region handle to get at the IP address and port.> >>> >> (Scenes/SceneCommunicationService.cs)> >>> >> public virtual void RequestTeleportToLocation(ScenePresence > >> avatar, ulong regionHandle, LLVector3 position,> >> LLVector3 lookAt, > >> uint flags)> >>> >> In Terry's case, both DBs shared the region handles and all other > >> identifiers, that's why it worked.> >>> >> OpenSim is *this* close to supporting interoperability. It "just" needs > >> a bunch of small, but very important, changes in lots of places. And, of > >> course, conceptual clarification of everything related to > >> authentication, trust, and access control, which stand a level above of > >> the intrerop mechanism itself.> >>> >> Diva / Crista> > > > At one point Dalien had this working under a concept that he called> > "friendly teleport". Basically, some set of low region coords were> > reserved for gating in from other opensim grids. Some reference to it> > is here:> > https://lists.berlios.de/pipermail/opensim-dev/2007-October/000108.html> > > > Honestly, this would be a great thing for people to revive. "World> > Jump" is going to be a very needed feature to make it easy to wander> > between worlds that may be under different domains of control.> > Yes, I don't think inter-OpenSim grid teleporting in and of itself is > hugely difficult. The problem comes when you open your inventory or try > and take something out of it, at which point the asset and inventory > services being referenced won't contain your data. Unless the two grids > are somehow sharing of all this, of course (or the way the client > retrieves inventory/the grid gets assets is changed, etc, etc.).> > > > > -Sean> > > > > > > > ------------------------------------------------------------------------> > > > _______________________________________________> > Opensim-dev mailing list> > Opensim-dev at lists.berlios.de> > https://lists.berlios.de/mailman/listinfo/opensim-dev> > > -- > justincc> Justin Clark-Casey> http://justincc.wordpress.com> _______________________________________________> Opensim-dev mailing list> Opensim-dev at lists.berlios.de> https://lists.berlios.de/mailman/listinfo/opensim-dev
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://opensimulator.org/pipermail/opensim-dev/attachments/20080617/53b96d77/attachment-0001.html>


More information about the Opensim-dev mailing list