[Opensim-dev] LSL compiler switched on as default
Sean Dague
sean at dague.net
Thu Jul 24 12:21:20 UTC 2008
On Wed, Jul 23, 2008 at 04:09:11PM +0900, Mike Mazur wrote:
> Hi,
>
> I'd like the LSL compiler I've written to be used by default.
>
> With the help of Nebadon, we've tested a set of scripts and fixed any
> problems right away. Most of the problems were actually scripts which
> were non-LSL compliant.
>
> I'm attaching a patch to enable the compiler if you're using the
> DotNetEngine (find the patch in this message in the archives[1]).
>
> If you are using the XEngine, the compiler can be easily turned on by
> setting the "UseNewCompiler" flag to "true" in the XEngine section of
> OpenSim.ini.
>
> To minimize headaches when the compiler goes live, please do some
> testing with your scripts ASAP and report back any problems either here
> or in Mantis[2].
Honestly, I'd say +1 to turn this on as the default ASAP. We'll get a
bunch of mantis bugs most likely, but that's ok, that's how we move
forward.
Everyone's been warned now that the change is comming, and what to look
for.
-Sean
--
__________________________________________________________________
Sean Dague Mid-Hudson Valley
sean at dague dot net Linux Users Group
http://dague.net http://mhvlug.org
There is no silver bullet. Plus, werewolves make better neighbors
than zombies, and they tend to keep the vampire population down.
__________________________________________________________________
-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 189 bytes
Desc: Digital signature
URL: <http://opensimulator.org/pipermail/opensim-dev/attachments/20080724/46e07e8a/attachment-0001.pgp>
More information about the Opensim-dev
mailing list