[Opensim-dev] A proposed groups architecture

Dahlia Trimble dahliatrimble at gmail.com
Thu Jul 3 06:24:07 UTC 2008


Given that recent clients have a web browser built in, could we make use if
it for managing group attributes that may deviate from the SL model?



On Wed, Jul 2, 2008 at 11:15 PM, Dr Scofield <DrScofield at xyzzyxyzzy.net>
wrote:

>  Melanie wrote:
>
> Hi,
>
> Dahlia Trimble wrote:
>
>
> Perhaps there is some basic plumbing or initial functionality
> that can be added, but given the current problems with the LL implementation
> and some of the objectives and efforts of groups like the AWG, I would
> suggest we try to get more of a big picture perspective of what groups could
> be before implementing anything that requires a lot of work and may be
> difficult to change once added. On the other hand, could a simple interim
> solution be added which can be easily (for end users) replaced?
>
>
> I believe that we will not want to copy SL's solution 1:1. We will
> want to consider things like cross-grid use, and the 25 group limit.
> However, the standard is the SL client, which means we need to
> create a group structure for which a valid representation can be
> created and managed using the client.
> I think we all agree that we should not _limit_ groups to what the
> client can do, but we should find a representation that reduces the
> interface to the point where, within that scope, the client can deal
> with it.
>
>
> +1
>
> The main thing would be to implement the plumbing, since that job
> touches many parts of the code. However, that is fairly
> straightforward, although lots of work.
> Once it's plumbed in, different backends and interfaces can be
> created, to levarage the features of other clients, or a mixed
> in-client and web administration.
> Permissions-only groups can quite possibly be handled much
> differently, but i don't think that 25 is all she wrote.
> I haven't tried it, but i see nothing in the protocol that prevents
> the group list from being longer, even much longer. The protocol
> already supports breaking it into several packets, which bit me when
> i made my first inviter bot. So it may be that the client won't mind
> being sent 50 or 75 groups...
>
>
>
> I like the idea that permission groups and chat/notice groups could be
> seperate implementations. I've always had trouble juggling groups to stay
> within the 25 group limit and several times I've avoided situations that
> requiired joining a group for permissions if I needed to sacrifice a more
> social
>
>
> Yes, +1. That should be avoided. Maybe a web interface that handles
> group creation, as, I believe, the client does grey out the "New
> group" button when you have 25 in the list.
>
> But, maybe the client will be patched by some kind soul...
>
> But, +1 on trying to improve, certainly.
>
> Melanie
>
> _______________________________________________
> Opensim-dev mailing listOpensim-dev at lists.berlios.dehttps://lists.berlios.de/mailman/listinfo/opensim-dev
>
>
>
> --
> dr dirk husemann ---- virtual worlds research ---- ibm zurich research lab
> SL: dr scofield ---- drscofield at xyzzyxyzzy.net ---- http://xyzzyxyzzy.net/
> RL: hud at zurich.ibm.com - +41 44 724 8573 - http://www.zurich.ibm.com/~hud/
>
>
> _______________________________________________
> Opensim-dev mailing list
> Opensim-dev at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-dev
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://opensimulator.org/pipermail/opensim-dev/attachments/20080702/5ff81365/attachment-0001.html>


More information about the Opensim-dev mailing list