[Opensim-dev] SceneObjectGroup vs SceneObjectPart
dirk husemann
hud at zurich.ibm.com
Tue Jan 22 17:15:51 UTC 2008
Stefan Andersson wrote:
> Ok guys,
>
> since we haven't started the 0.6 discussion, I'd like to kick off with
> a couple of observations;
>
> * We need to revise the SceneObjectGroup/SceneObjectPart bit as it
> stands for several reasons: 1) It doesn't hold for attachments 2) It
> doesn't hold as a object model (we still have that root mess) 3) It's
> a hell of a lot of duplication, as several fields aren't used on child
> objects (like permissions and objectflags) and it's real bad db
> normalization.
> * Related, we need to revise the xml serialization scheme and the db
> schemes. The xml scheme should be user-friendly to the point where you
> should be confident to create and edit objects in notepad, basically.
> This is not the case at the moment. Massive duplication, weird bit
> values and non-intuitive value ranges are king at the moment.
>
> We need to kickstart these issues, I'm not entirely sure how. I do
> know that these kinds of radical changes are seriously hampered by the
> need for backwards compatibility; we now see ourselves painting
> ourselves into the very same kinds of corners that made other
> companies choose really weird solutions - the question is if we are
> going to go down the same route?
>
> So, should 0.6 be developed in a branch by itself, and with tools to
> migrate from 0.5 to it? How should we address the already-installed
> content?
>
> I am 100% tech on these issues, so you content people, please comment.
not a content person, but i'd go for clean approach with tools to migrate.
cheers,
dirk
--
dr dirk husemann, pervasive computing, ibm zurich research lab
--- hud at zurich.ibm.com --- +41 44 724 8573 --- SL: dr scofield
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