[Opensim-dev] libgdiplus and OS X
Kyle Hamilton
aerowolf at gmail.com
Tue Feb 12 09:47:07 UTC 2008
Since gdiplus relies on rendering support on Windows, I can't really
see there's much difficulty in this dependency. (unless someone
wants to port libgdiplus to rely on Quartz, and since that's native
code I don't think there's many people here who have that particular
skillset nor desire to spend that much time on it.) (GDI+ is
'graphical device interface plus extensions'. I'd bet (but don't have
a VM available to prove) if you tried to run OpenSim under mono on
Linux without X installed, you'd get the same error.)
I can't see that this is anything more than an undocumented dependency
that "just works" everywhere else because the dependencies are
installed by default by most every modern Linux installer.
-Kyle H
On Feb 12, 2008 1:14 AM, Jeff Ames <jeffames at gmail.com> wrote:
> Hello,
>
> I can't remember who was having this problem, but I believe someone
> reported an error loading libgdiplus on OS X. I managed to reproduce
> this, on OS X 10.4.11, mono 1.2.6.
>
> Using "MONO_LOG_LEVEL=debug mono OpenSim.exe", you can see what is
> really going on. It looks like libgdiplus.dylib references
> libXrender.1.dylib, which is not installed by default.
>
> If you install X11 from the OS X install CDs, then this library
> exists, and the libgdiplus error seems to go away. (Although
> hopefully there's a better solution than this....)
>
> Jeff
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