[Opensim-dev] Grid owners -> new script engine options

Tedd Hansen tedd at konge.net
Fri Feb 1 20:19:57 UTC 2008


There are some new config options you might be handy.

Especially the option to share script execution threads between regions.

 

 

OpenSim.INI:

 

[ScriptEngine.DotNetEngine]

 

; When a script receives an event the event is queued.

; Any free thread will start executing this event. One script can only
have one event executed simultaneously.

; If you have only one thread, and one script has a loop or does a lot
of work, then no other scripts can run at the same time.

; Same if you have 10 threads, then only 10 scripts can be run
simultaneously. 

; But because most scripts exit after their task, the threads are free
to go on to the next script.

 

; Number of threads to use for script event execution

; Threads are shared across all regions

NumberOfScriptThreads=2

 

; Should the script threads be private for each region?

; true: Each region will get <NumberOfScriptThreads> dedicated to
scripts within that region

;       Number of threads will be
<NumberOfScriptThreads>*<NumberOfRegions>

; false: All regions share <NumberOfScriptThreads> for all their scripts

PrivateRegionThreads=false

 

; How long MAX should a script event be allowed to run (per event
execution)?

; Do not set this too low (like 50ms) as there are some time wasted in
simply executing a function

; There is also a small speed penalty for every kill that is made

MaxEventExecutionTimeMs=5000

 

; Should we enable the max script event execution thread to look for
scripts that exceed their timeslice?

EnforceMaxEventExecutionTime=true

 

; If no scripts have executed in this pass how long should we sleep
before checking again

; Impact:

; Too low and you will waste lots of CPU

; Too high and people touching object or similar will have to wait up to
this amount of time before script responding

SleepTimeIfNoScriptExecutionMs=50

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