[Opensim-dev] Groups and using our sims more

Ideia Boa ideiaboa at gmail.com
Tue Dec 23 14:05:07 UTC 2008


+1000, you are 100000000% right

Kyle "G" wrote:
>
> Having groups is huge James.  We thank you for trying to get this 
> implemented.
>
> Kyle G
>
> www.reactiongrid.com <http://www.reactiongrid.com>
>
>  
>
> *From:* opensim-dev-bounces at lists.berlios.de 
> [mailto:opensim-dev-bounces at lists.berlios.de] *On Behalf Of *James 
> Stallings II
> *Sent:* Monday, December 22, 2008 8:15 PM
> *To:* opensim-dev at lists.berlios.de
> *Subject:* Re: [Opensim-dev] Groups and using our sims more
>
>  
>
> It comes to light that the confusion I had wrt to the module on GForge 
> is the result of Melanie telling me she has groups mostly finished, 
> yet I find that the module on GForge is merely a module skeleton with 
> zero functionality.
>
> As it turns out, Melanie did not post the module on GForge, Fly-Man 
> did - and Melanie is unwilling to open her groups code to the rest of 
> the project.
>
> I submit that we need to stop waiting on this code to appear, and 
> start work (or continue work, as the case may be), to implement groups 
> ourselves.
>
> Fly-Man is doing some productive work completing user profiles, and 
> that is perhaps the first place where the client touches groups, and 
> in the least substantial way; I think we could begin to examine the 
> codepaths he is presently working with, and in other places I have 
> mentioned earlier in this thread, and begin to put something together 
> that we can at least patch and troubleshoot.
>
> Your thoughts?
>
> Cheers,
> James
>
> On Mon, Dec 22, 2008 at 8:35 AM, Toni Alatalo <antont at kyperjokki.fi 
> <mailto:antont at kyperjokki.fi>> wrote:
>
> James Stallings II kirjoitti:
>
> > The flexibility of this architecture certainly has some weighty merits
> > - I suspect it would lend itself to being implemented in a region
> > module, which IMNSHO is a big strength.
>
> +1 on messaging being a module, if it indeed seems sensible.
>
> and definitely +1 on using something existing for it, i think that
> aligns with the Realxtend goals too.
>
> XMPP may well be it, i think i +1 'd it also previous time when some
> (student project?) asked on this list whether they should do it :)
>
> while looking at SIP too, there's reason to believe that XMPP may be the
> relevant one. and of course making it modular gives the freedom to run
> anything.
>
> > James
>
> especially when described as:
>
>
> >     I second this. From what I understand, XMPP is optimized to deliver
> >     small snippets of information, any information, to many concurrent
> >     users effectively.
> >
>
> that is sort of what was / is the interesting part of SIP too, and if
> XMPP works simpler (and even better?) for it, sounds great. i suppose
> around XMPP there are nowadays the similar mechanisms for
> from/to-behind-NAT traversal etc. that there are for SIP (i mean the
> srtp relay somethings).
>
>
> >     XMPP's got that solved with its decentralized servers.
> >
>
> haven't looked at XMPP in a long time in detail, but was following the
> early developments as was interested in irc etc. at the time, and trust
> that the wisdom has carried over from ppl who started having probs with
> irc when user levels reached >100'000 in a network or so, and from
> anyone else doing that work. haven't seen much jabber addresses of
> people though, but i guess that's another story, like said haven't
> followed now.
>
> one thing i've found peculiar regarding xmpp/sip and friends is the
> presence information, 'cause virtual worlds seem to be a lot about that
> (the difference to the current web is user presence, basically). the
> specs may even talk of avatars etc. so interesting to see how the design
> will eventually form..
>
> ~Toni
>
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