[Opensim-dev] noobquestion ModularRex

Jeroen van Veen j.veenvan at gmail.com
Fri Dec 19 12:59:16 UTC 2008


Thats great news Adam. I'll keep an eye on the forge and document the
testing on the wiki (http://opensimulator.org/wiki/ModRex). I posted a
prebuild.xml(
http://forge.opensimulator.org/gf/project/modrex/tracker/?action=TrackerItemEdit&tracker_item_id=115&tracker_id=136)
for compiling without vs. Can it be included in svn?(if its not full of
errors that is.)

cheers,

Jeroen

2008/12/19 Frisby, Adam <adam at deepthink.com.au>

>  Sometime today or so I'm planning on the next checkin which should
> contain the mesh SOG/SOP work. Keep an eye on SVN in the next 24-48 hours.
>
>
>
> Adam
>
>
>
> *From:* opensim-dev-bounces at lists.berlios.de [mailto:
> opensim-dev-bounces at lists.berlios.de] *On Behalf Of *Jeroen van Veen
> *Sent:* Friday, 19 December 2008 4:26 AM
> *To:* opensim-dev at lists.berlios.de
> *Subject:* [Opensim-dev] noobquestion ModularRex
>
>
>
> Hello devs,
>
> Any news on how far modularrex rev.20 progressed? Is it possible to do
> logins with the rexviewer, and use 3d meshes yet? I compiled it for my linux
> server, and got authentication and avatarstorage running as well. The Sim
> console shows that the ModularRex.dll is loaded, but im not sure how to
> setup. Are there any settings I should place into OpenSim.ini? (same as the
> rexsettings in the rexfork?) Should i use a rex-formatted name for login?
> Thanks, and keep up the good work!
>
> Jeroen
>
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