[Opensim-dev] NINJA Physics - patch to allow joints for OpenSim
Kyle "G"
create at reactiongrid.com
Fri Dec 19 11:56:36 UTC 2008
Nlin that’s such cool news I’m giddy! I never say giddy! Mega-Hurumph to
this getting in asap if it looks good to the core devs. Please lets take a
look at this asap! Awesome work!
Kyle G
www.reactiongrid.com
From: opensim-dev-bounces at lists.berlios.de
[mailto:opensim-dev-bounces at lists.berlios.de] On Behalf Of nlin
Sent: Friday, December 19, 2008 6:52 AM
To: opensim-dev at lists.berlios.de
Subject: [Opensim-dev] NINJA Physics - patch to allow joints for OpenSim
Hello all,
After receiving expressions of interest from a recent mailing list
discussion about physical joints for OpenSim
(http://lists.berlios.de/pipermail/opensim-dev/2008-November/003633.html),
<http://lists.berlios.de/pipermail/opensim-dev/2008-November/003633.html%29,
> I've continued work in this area and it's progressed to the point that I
have a patch I'd like to submit for your consideration. I refer to the patch
as NINJA Physics: Networked INteractive Jointed Assemblies. The NINJA
Physics patch enhances the ODE physics in OpenSim with joints, which are
movable linkages between prims. This will allow wheeled vehicles, ragdolls,
and mechanical/robotic assemblies to be interactively built within the
standard viewer and controllable through scripting.
I've written some documentation about the usage, technical details, and
current limitations of this patch:
http://opensimulator.org/index.php?title=NINJA_Physics.
<http://opensimulator.org/index.php?title=NINJA_Physics> The patch itself
is Mantis #2874: http://opensimulator.org/mantis/view.php?id=2874 . It's not
finished or completely bug-free, but it illustrates the technical
feasibility of this approach and, moreover, is quite fun to play with. I
hope that with community help this feature can be discussed and further
developed as part of OpenSim.
Please let me know what you think!
Thanks,
N Lin (nlin / Standard Drucker)
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