[Opensim-dev] Always mutable assets in OpenSim -- does it make sense?

Sean Dague sdague at gmail.com
Sun Dec 14 14:10:24 UTC 2008


Mike Mazur wrote:
> Hi,
> 
> Melanie's recent thread[1] on updating assets prompted me to put in
> writing some thoughts on this topic I've been having.
> 
> I'm curious whether it may be beneficial to make assets mutable. AFAIK
> assets are currently immutable because of a LL decisions early on to
> re-use one asset instance for very popular items sold no-modify. This
> makes sense for them because they can:
> 
> * clean up unused assets since they own the entire infrastructure
> (regions & DBs)
> * save on space because they anticipate more identical copies rather
> than slightly modified copies

I think you are discounting getting the asset to the client.  This isn't
just an issue of things we can change.  If you update an asset, any
clients out there with that asset id already won't see the changes using
any of the current full featured clients.

	-Sean

-- 
Sean Dague / Neas Bade
sdague at gmail.com
http://dague.net


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